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Reviews for "TentaCat: The Lost Lineage"

Though this is just a demo, it's a great game. I was quite disappointed when it stopped after I defeated the sharkman boss. I was expecting all those additional spots on the map to actually be more levels, not for it to just declare me the winner after beating the shark.

There should be a cat version of every animal. Cat spiders, cat rats, cat ants, cat snakes. Maybe some plants too. Cat ferns, cat tomatoes. Genetic engineers, hop to it! Your task awaits!

The one thing I would say that I disliked was that I didn't know the 2 active buttons were x and z, so when I entered the shop, I didn't know how to leave. Maybe there should just be a "leave shop" button instead of having to press every key on the keyboard trying to figure out how to leave.

Well also I didn't like how the enemies all respawned if you moved a little bit away and came back.

What is tentacat's default weapon exactly? I got the pepper as a powerup once but what is it he is normally shooting?

Does anything happen if you get all 3 secrets? I got one and it said 1/3, but I wonder what happens if you get all 3.

I love it! gives me a megaman vibe, very cute and cool BUT, when you get hurt you cant move, making for some deadly traps, second: the stone enemy has WAY to many invinc. frames, third: maybe make the projectiles last longer?.
So yeah a 8.5/10, those are my complaints/suggestions for now

I love the absolutely adorable character designs! The game mechanics worked well and the game was fun to play. I am genuinely interested in what happens to Aqua and the backstory. Seth was extremely difficult and I do agree with others that he might be a better fit for a final boss. For a first game, this was a really fantastic achievement! Keep creating and I'll give a follow to keep track when you update the game. Nice job!

At first I couldn't get past the start screen until I realized the game was picking up my plugged in xbox controller. Which was pretty neat after I figured it out. Though I wish Jump and Shoot hadn't been bound to opposing buttons, and that instead it was A to Jump, and X to Shoot. D-pad support over forced joystick usage would have been preferable as well. As I was unable to press "Up" accurately enough to go into any entryways without using my keyboard. I think it would look nicer if the horizontally flying parrots always faced the way that they were going. It just looks weird when they fly backwards to always keep facing you.

Let me give you 4 stars - Usually, it would have only been 3 because of the game length being far too short, but you did an incredibly good work with Seth. I would not consider him being the boss of the first set of levels, though, more like the endboss of the finished game, considering the difference in difficulty of the levels compared to him (died once by falling into a pit, used 2 continues ( ~ 8 lives in total ) on Seth). Making not only his health bar, but also himself yellow / red in his stages, would maybe be more explicite warning to the player that he s building up more power / changing attack patterns. I would only let him gain the higher strength levels when he is at the screen borders. I like the idea previously mentioned by other newgrounders of him having a "mutation" or "increasing fury" animation.

One thing, I did not get to read what Seth actually wanted, I pressed z twice quite fast (by mistake). Maybe add a half second delay into key-acknowledgement during reading texts. I´m very much ok with Seth only talking to you once -> Here I have a new gameplay mechanic idea: Upon approaching a talking boss a 2nd time (after dieing), he could have a dialog message "come closer if you want to talk, or I directly will attack". This way, the player could decide if he wants to re-read the dialog or skip it by staying a bit further away and waiting an extra second.

The levels are genuine, you even made some powerups, well done!

If you implement mobs that need more than 4 or 5 shots, these will need a health bar. This would also give a good indication to the player about how good the pepperoni upgrade is in terms of damage, in comparison to the standard shot.

Tell us when you have more things to show us in this game and want more feedback!