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Reviews for "Azumi and the Vertical Slice"

Cool. For some reason, using z, x, & c for dash, attack, & jump respectively messes with me. Maybe, if space was jump?

Other than that, this would be a cool full game.

PopStrikers responds:

Yeah, some people have voiced concerns with the controls. The idea was to emulate a 3-button Sega Mega Drive/Genesis gamepad, and I personally liked having all three buttons right next to each other with that in mind, but perhaps without that concept to ground you, they seem less intuitive.

Plugging in an Xbox gamepad will work, which might improve your experience. The full game will most likely have remappable controls. It's just a lot of work to implement and if I'm being honest I'm not sure how best to do it yet ^_^;;

I enjoyed it for what it was. I'd love to see this get expanded into a full game, especially if there's more platforming involved.

PopStrikers responds:

That's definitely the plan!

Tried to dash passed the bone looking monster that shoots lasers and i got stuck in the wall

PopStrikers responds:

Very odd. I will look into it. Thank you for pointing it out. Hope you still had some fun regardless ^_^

Cool game, I knew it was going to be decent as soon as I started moving my character around. I see what you were going for and I think you totally nailed it. I really hope you get to add more levels, interesting enemies and maybe weapons, preferably also a way to setup keybinds. I can really imagine myself playing this in the future. Excellent work, especially for your first game, wow.

PopStrikers responds:

Thank you! I can safely say basically all your suggestions are slated for the full game.

This is kinda cool. The only things I would say to be tweaked are that 1) the keys still affect browser scrolling -- specifically, when I hit up and attack to throw a star or down to change menu options, that makes the browser window scroll. 2) When I played the game once and then said not to make me do the tutorial again it made me do the tutorial again. 3) After I died the second time I said I don't want to continue and was put directly back into combat on level 1 (without the tutorial). But that seems kinda random because I tried it again after dying a third time and it behaved as expected. Using Chrome on Windows. Less critical: some people like using up arrow / W to jump so maybe make those keys do that (with some other way of throwing stars), and if I click the webpage outside the game so I can't control the guy any more I'd like the game to pause until it regains focus. Overall I'd say this is a good start at making a great platformer along the lines of Ripple Dot Zero or Phoenotopia if you're feeling ambitious enough. 4/5 only because it's still just a demo.

Edit: FWIW I wrote that while the game was still under judgement and I couldn't see the other reviews. Guess it's nice to see that I'm not alone.

PopStrikers responds:

I think I might have figured out the menu bug: It determines your menu choice based on the X coordinate of the cursor, so if you press an arrow again (to say, for example, move the page back into place cuz it scrolls), it will change the menu choice after the option should be locked in. Throughout development, I tested the game running in a new window so I never noticed this behavior since there was no page to scroll. I will go back and fix this and update it as soon as it's working properly.

Thanks for the feedback, it really helps.