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Reviews for "Labyrneath II"

Yep, that's what we all came to an 8-bit platformer for, juicy anime titties. I mean I can't blame you for trying to get more attention for your game but having that on the end screen is just weird. Like, she's over here talking about her dying father and then immediately it just cuts to a picture of her ass. It's a great game though. The controls are nice and there are very few things I disliked about the level design.

One big complaint with the level design would be the way enemy placement effects the timing of the platforming. The enemies don't reset when you die or leave the section which causes them to get into really annoying formations.

This game is just as great as the last one, but maybe a little bit easier.
I think I speak for everybody playing this that the teasing thumbnail might be a little too unnecessary, but who am I to complain?

I really liked the first game and this game is a pretty good continuation.
First of all the controls feel better and level designs seem a bit better too.
though I don't exactly enjoy how you have horny bait on the title screen and
the music to the first couple of levels don't really fit that well in my opinion.

^o^ GG

I found a way to soft-lock the game...
When you turn the flames on in the hall, if you touch the flames, you get respawned at the start, but when you get back to the hall, the flames are still active and unjumpable/impassable.