Agreed with most of the other commenters: solid game, needs more art.
Also, it took me a looong time to realize the boxes in the upper left were clickable, and as a result the way xp works was unclear for quite a while. between that and whatever the score is that the gallery is controlled by (self-worth, i'd guess) I feel like the game could use a little more signposting about when changes in progress occur (maybe a short scene where Vanora's expression changes could pop up when that number drops below each threshold, showing her decreasingly confident, e.g.)
Also feel like the numbers could be tuned a bit in terms of progression, but in terms of practical suggestions, I'm not going to be able to contribute much as I've never tried to design the math of game progression.