00:00
00:00
Newgrounds Background Image Theme

MisterBig67425 just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Fling"

Can you not reset level progression with each new version you upload? I was up to level 9 or 10 or so, did not clear browser cache, and now apparently have to start all over again and each additional level isn't easy to clear!

In other words, getting up to level 9 or 10 took a while and I'd not like to have to do all 30 stages in one sitting! Nor have my progress capriciously erased. Nor continually repeat stages I've already cleared.

AlienPlay responds:

Hey NeonSpider. I'm sorry about that. I thought it'll just load save file from the same location for each new version. Anyways, I do not plan to make any more updates to Fling so if you still want you can play it now.
I'll definitely take this into consideration when developing my next game. Thanks!

I really like this type of game but it would really help with more levels!

on some of the later levels, you put a ton of time in and then have one bad hook and ur dead.

nope.

I liked it. Unnecessarily hard at parts, but it was decent. I don't like Endless Mode much. Some people were saying that the advancing wall shouldn't be there, but I like it. If I were to make it, I would do it with the wall advancing at a uniform speed but without the spikes at the top and bottom. Idk, just a thought.

AlienPlay responds:

Great! Thanks for your thoughts ImmaDrawOnYourFace!
I tried something similar but this version of Endless just felt more like what I was trying to achieve.

Nice game, whilst simple the nature of learning to fling yourself works well.

However, after playing up to the "Swing a few times w/o falling" tutorial I couldn't get any further. I did exactly what it said then nothing happened. I have no idea what the game wants from me. What exactly defines "too close" and where am I swinging too if there's no goal. Why not design a challenge or mechanic that specifically is designed around having the player "swing a few times" or something. Forcing the player to do something vague destroyed the game for me. Like is there not a reason you couldn't have the player need to swing multiple times over spikes to the goal? That way the objective is clear, there progress is clear, its just how far they are from the goal. As is I have no idea how close I am to beating it.

Also, the first level didn't feel like a first level, you'd think there'd be a ceiling to latch onto given your just being introduced to the mechanic. Having to tug myself along the floor is a little too annoying to start and isn't a great introduction to the game.

AlienPlay responds:

Hey b-random9! I really appreciate your in-depth review!
In the 4th level/swinging tutorial you need to swing 5 times or make 2 full oscillations, and when you're too close to the hook the tutorial text will appear again and restart your progress.