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Reviews for "Gragyriss, Captor of Princesses"

Decent game to pass the time

wow, 5 stars

make more of this!

WHY U NO SAVVEEEE!!!???

I wish the fact that you need to drag the lamb to actually hatch the egg would be made a bit more obvious.

On the note of just running with the concept, some example ideas on combat:

- Elaborate on the combat system, so that you would have a dedicated combat screen, modeled after a typical "defence" game, with more moves on the dragon in addition to fire breath- foot stomp (AoE damage, weaker than fire but less cooldown), claw swipe (single target high damage), flap wings (knockback and stun), fling away (literally grab a fighter and fling them back, little to no cooldown) are just some ideas.

- Instead of defending all the time, how about some offensive operations- laying siege on a castle by yourself alone >:D

Some example ideas on the princess system:

- The princesses that join you after you defeat the capitol would be the "named" princesses. That is cool. How about "diplomatic" events, which may appear randomly or after ravaging an army, where a kingdom offers generic members of royalty for sacrifice, and you have options to either accept or reject? Now, to put some twist into it, the sacrifice may be a "trap" where the subject may poison you before getting eaten or something (ideally, the outcome should not be RNG or script-based; make it at least somewhat possibly to logically deduce whether the sacrifice is genuine or a trap).

I suppose you can take the whole game more in the direction of an idle game as well.