00:00
00:00
Newgrounds Background Image Theme

Falkon0re just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Seifu & the Demon Fox Girl"

Lag affects the game experience drastically (timing for dodge is completely unpredictable), allow changes in quality, there is no reason not to and is a simple fix.
AP points are pretty useless when improvements do as much as 0.02% difference to a stat, the concept of levels exist for character development, either make it matter or remove it.
You should have mentioned that we MUST start on easy (the fourth boss was insane on medium and a weakling on easy) or balance those difficulties.
The game over screen is unresponsive before the shift completes.
Only bosses, no enemies whatsoever, but considering the lag that is a blessing. Maybe you've got some nested loops running? Last time I checked flash wasn't supposed to get this slow.

If you did that by yourself, it's an amazing game! The combat is based on old classics and the bosses attack patterns differ enough. Sad the only 2 bosses you can combo are the first and the last, and if you're really fast (and your computer too) the cave demon. Ground mobility is OK but air mobility is welcome and could help add depth to the fights, allowing another way to dodge low attacks and attack high enemies.

PoliuxDimension responds:

I hid the right click control panel to prevent people click "play", and jump some level, it seems those function are kind of bundle together in the AS3 library, please tell me if there is a way to set it independently, or I will have to find a custom way to do it.

The right part of status such as critical multiplier, combo multiplier increase very small each level have a reason, the reason is when combo and crit chance go high, those parameter change your attack exponentially, it would easily break the cap limit if it wasn't that small.
(So it's actually got it's value to upgrade, especially in end game, it makes your attack like beast when high combo, I can show anyone who is curious about the math function of attack in game, pm me if you are interested, or this post is going to look very messy)

There is a downloadable version on my game jolt, welcome to download and play it on your end device, there are some scene is lagging because of multiple layers(forest scene), I'm still trying to find a way to avoid that, but boss fight scenes suppose to work smoothly.

Yes, this game was created by 1 person over half year using my available time. I can see that you observe well on each boss pattern. I will try air action maybe in the future if I have another chance to make another real time action game.(I discard jump when I began, because I don't have enough confidence to try everything at once on my first action game, so I discard mob and air action, I can work on those in the future, thank you)

Any tips on how to beat phase 2 of the demon fox? It feels like I can't dodge the fire balls she threw at me.

PoliuxDimension responds:

There are 2 kind of fire balls attacks, before each of fire balls attack, you can see demon fox rise her tails on the side, down to up or up to down will hint different type of fire ball attacks. Watch how I dodge those two type of attacks in my boss fight video, both of them can be dodged without getting hurt if you do it correctly.

Slightly Clunky controls + a boss where you can;t use anything you learned in the tutorial on it does not make a good game.
Seriously, I went down to easy, and it still felt like hard mode, its attacks ether can;t be countered or have an even smaller window then Gotaro's, you can't use any ranged attacks as its too fast, the dodge timing is so precise on the sweeping attack, the timing on the jumping through the bridge isn't consistent (Like, it can get faster, but it has to ALL get faster or ALL not get faster, not this weird half and half), the sweeping attack can hit you multiple times, the hitbox is too small and shows up too rarely, if the sweeping attack happens twice in a row and your on the wrong end your just fucked, the double head/tail slap comes out of nowhere, and did I mention how bullshit the sweeping attack is?
This should be a midgame boss, or at least an optional one, not the first one! Nothing you learn in the tutorial helps against him, so it feels like the tutorial was pointless. The movement while not sluggish needs refinement, And why do I randomly stop swinging after 5 swings, even if my stamina bar is still mostly full?
Not bad for an early beta, but it needs massive refinement and difficulty changes, and maybe even just straight up move the serpent boss back a bit and replsce him with a later one actually has things the tutorial taught us to use.

Edit: Also, can i get links to to the music, it's pretty good.

It's fairly good, if a bit clunky. The cues for counterattacking however, these seem inconsistent. One moment it's the noise, I press A, and the counterattack is fine, then there's a slight difference in the noise, and suddenly I take damage.
Continuing on the counterattack, the window for countering is too small for the amount of attacks at the rate they happen.
Again, it's pretty good, but there are definitely issues.

PoliuxDimension responds:

This is how counter work...normally, hit box of enemy show up only 1 frame (this game is 24fps)
but each of Seifu's dodge duration is about 0.25 second, so make that 0.25 second cover up enemy's 1 frame attack will make your counter easier.(Gotaro's hit box happen at the single frame when the instant he hit ground, I hope this help a little)

I highly doubt it had something to do with internet, one of my mistake when I designed this game is that I didn't consider much on internet problem which I have no access to, sorry about that. But you can try this game on standalone version, there is free download link on my game jolt page(Maybe I'll have to make my future game not real time related anyway)

You can actually stack 3~4 normal attacks(slash or projectile) between each counter attack toward Gotaro's attack, so his attack frequency is kinda not too slow and not too fast.

This game needs a smoother difficulty progression. I died the first time in the tutorial and the first real enemy just wiped the floor with me. Pretty de-motivational to encounter such difficult foes when you are still trying to get used to the controls...

PoliuxDimension responds:

Yes, I agree. I did lower the HP of first 2 bosses, but maybe it wasn't just about HP, maybe it was the design of level order itself has problem. Thank you for the review, I usually bring major change directly into my future game due to some personal reason.