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Reviews for "Bodypaint Artist"

Not bad, but needs some adjustments to make it enjoyable for all players.
The pixel ratio used is too large for clean painting without bleeding into other sections of the body. This can be fixed rather easily however.

Areas such as: Hair, head, lips, eyebrows, areolas/nipples and arms/hands should all be set to different layers to prevent your colors bleeding into areas in which you do not intend.

A zoom function would be ideal in order to detail

tent the slider on the brush size and opacity bar so one can see where they are currently set

The pixel ratio the brush uses is larger than the pixel ratio of the image. This leads to issues in the cleaness of ones brush strokes.

Sorry for the long list, these changes are your choice, however it will increase game quality

I'm on board with this, not a lot to do though.

there is really nothing to do

This could be rated M right? It has no overly sexual content

It's alright, but it has a couple of serious problems for me.

• The first is that the sliders above the colors neither tell you immediately what they do (top is brush size, by the way, and bottom is the alpha channel), or show you accurately the level you're at because the markers are nearly the exact same color as the bars.
• The second is that the window is so small that it's hard to really make any sort of fine details. The ability to zoom in to some degree would be appreciated if possible, but not especially necessary.
• The third is that... it's just an HTML window. While this does have some benefits, like being able to copy and paste the paper doll into a Paint program to save it, I often get errors where I click on the picture to color it but it thinks I'm trying to drag the image underneath so it comes up with a " ⃠· " symbol and (usually) will lock my cursor into drawing colors even after letting go of my mouse button.

It does, however, have some benefits to it—the color blending is quite exceptional... you can get a decent dark-colored skin tone just by using the brown color at 75% opacity, OR if you want something closer to a more believable lighter brown skin tone, I found that by using a base of 100% red and coloring over it with 50% dark blue and 50% yellow, you get a nice tan color (or swap red and dark blue with magenta and cyan respectively for an olive skin tone)... and the model itself looks really good, though it'd probably look better as a vector in Flash, in my opinion.