level design is good. art and music is solid, no complaints there.
overall pretty enjoyable, but, well, a couple things are a little janky. jumping is inconsistent as far as I can tell, sometimes not letting me jump and sometimes only letting me short jump, this doesn't seem to be related to movement speed or moving platforms as it happened frequently on flat terrain. the other issue, and this is I think more of an oversight or a poor design choice if on purpose, rather than a bug, is that momentum on moving platforms is very strange and unrealistic/unintuitive. you seem to keep horizontal momentum when you land on or jump off of a moving platform, but it's relative to the platform itself. so if you land on a platform moving the same direction as you, you're suddenly moving twice as fast relative to everything else, while if you land on a platform moving opposite your momentum you just stop dead relative to everything else (still moving towards the edge of the platform as it slides along underneath you though) but meanwhile when you jump off a moving platform, you don't keep momentum from the platforms movement. so if you run in the same direction and jump from a moving platoform after the speed boost you got from landing on it, you slow back down to your normal run speed instantly. also landing on a falling platform makes you bounce and unable to jump, while jumping from a rising platform makes your jump small (with realistic physics you would rise higher than your starting point on a rising platform, but lower relative to the platform itself, but in this you jump higher from your starting position if the platform is stationary.)