Alright, I'll give the most comprehensive breakdown of everything I can because this game could very well be one of the best I've/I'll play and I don't want to see it left in its current state.
1. Loading: Seems like this causes most browsers to stutter (firefox, explorer, chrome) viciously. Might need optimizing? Unsure. Just something I noticed.
2. Character creation: Males are mostly well handled. Females seem to have some glitched out faces with certain configurations. Classes are not exactly balanced, with no incentive to pick any of the weaker ones (yet). Name generation may also be glitched (tiefling for an example will randomly take stats as names.)
3. Beginning: There is no tutorial or objective, but I guess that's due to this being 0.2. Maybe a quick page of text to give a sense of surrounding?
4. Exploring: The random encounter system seems bare for now, but won't fault due to 0.2 status. Rolling makes it a 50/50 without applicable stats, maybe add gear/skills to assist.
5. Combat: Lackluster, simple. People can target already downed foes, resulting in frustrating defeats as allies waste several turns kicking downed opponents. The ability to target certain individuals would be nice, along with targeting spells.
6. Victory/defeat: Defeat is simple gold loss. Maybe also time in the future since that's part of the game? Maybe add harder difficulties where equipment or allies could be lost as well? Victory is well setup, could use polish on interactions with survivors.
7. Equipment: Some items lack a description/use. Rods, wands, and gags seem to do nothing as of now. A lot of items have different names yet no other differences (named sword and bows). Variance would be nice, maybe randomly generated magic items in the future?
8. Shops: Merchants are nice, but lacking. Adoration/charisma should help influence prices, but not to a crazy level. Should look towards maybe adding stalls at the base for coerced merchants to stay and constantly vendor?
9. Locations: Bare, in a bad way. Towns in particular are lacking right now. Could use a proper navigation menu, maybe a map of the town with key points?
10. Interactions: Talk is kinda pointless. Everyone knows where everyone is, so one person can divulge everything. Flirting is just random, can easily get above 20 adoration with low effort. Sex menu is not very functional. Nipple play for everyone!
11. Animals: Guessing the human portraits are placeholders. Guessing bestiality isn't what your going for, but you got the framework anyways.
12. Classes: Leveling up skills do nothing (to my knowledge) as of now. This makes animals fall off hard as they can't be taken as equipment or mounts.
In general, the framework for something great is here, and I hope it isn't squandered. Online sounds tempting but I'll wait and see.