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Reviews for "Exodus Mercenaries"

The game is decent, the gameplay is solid, the story is alright. The only issue is the game lags whenever an opponent is on screen. I don't know if that's possible to fix (since a lot of games I've played on NG lag a fair amount), but I figured I'd bring it to your attention in case it is possible to fix. Overall, it's a good game though :)

gameplay is solid

The game play on this is solid but also seems like it could run smoother I really like what you have done here with medals and you really pushed the limits here so was pretty happy with this game.

~~SUGGESTED IDEAS~~
Could run smoother but was a nice game

~X~

I am not going to be that harsh in my review as the others, your games are interesting, but indeed they need some polishing. You definitely have a problem with one thing: optimization. I remember playing your Exodus of the Tyrants 2 - which I actually liked, because it is a nice combination of an RPG and a tactics game, but both that game and the current Exodus Mercenaries tend to lag like hell very often. It can be caused by graphics issues or bad memory management. I finally found a way to make the Exodus 2 playable, but in Mercenaries when lots of enemies and projectiles are on screen the controls are becoming simply unresponsive. You have to find some way to deal with it. Also the current game would have been much better if you combined it with leveling system, like the one included in Exodus 2.

somehow won't load :(

I didn't like it at all. There's just too much going on during the game to make sense of what's going on.

I see you were attempting to create a Guardian Heroes type game, but unfortunately it didn't go so well. The objects and characters are hard to see because they're small. And again, with so many characters and action going on at the same time just makes me want to give up.

Also, that robotic Japanese gibberish was really annoying. I would remove that altogether from the game.