I really enjoyed playing through this game. I liked the humor. 4th wall breaking, the adult jokes, and just wholesome tom-foolery was balanced very nicely about the storyline. The music is catchy and personally not a mute after 'x' amount of hours 'cause "omg this song is starting to annoy me."
After Joyce enters the rafters you can't talk to her to activate the scenes. Obviously, not the end of the world and I imagine, without looking at any of your other sites that you probably use to tell people what you're working on next, that we're going to be getting Joyce out of the rafters next. I really like how the story just transitions from one thing to another so smoothly. I know people would just think "what a nerd, he's talking about the text. Just fap and move on," but hey man I like to read. Givin' credit where credit's due. By the way, art is on point as well.
From there, one of my few objections would be current objectives being displayed in a menu. Game is short and chances are people are just going to play through the whole game in one sitting or at least not taking a long enough break for them to forget everything they did. I think it would be good to include a small objective box for the most general quest at hand and/or one for when a character in game can't actively remind you what you need to do incase you forget. Perhaps the map is a good place to put it or a button to mouse over somewhere in the screen so you can see what's going on.
Another suggestion would be to add multiple save slots (at least three maybe) so you can load a previous save. I know, I know "just save the code ya wimp," look, I think it would make things easier for when, "oh, you want to make another choice? Yeah, that part in the jail cell was hilarious to me and I kinda wanted to see all the choices and I don't care to save a code to see it all the time when I want to load something." It's really a personal gripe. I obviously don't care to copy and paste somebody else's code just to skip the grind nature of games that have a lot of work put into it. To each their own. I also get that some people's save files can get lost for the web browser and they dontknowyoucanactuallydlthegameifyoureallywanted. Whatever, extra save slots, choosing a save slot to save and immediately loading whichever you want in game, no notepad save necessary, is just a little more convenient to me is all.
Game is solid. Glad I stumbled upon it. Stay awesome and have a good time with this one. Some save slots and some menu addition(s) perhaps? It's Great to see work being put into such a niche in recent years of me seeing these games really take off and start up. By the way, if someone tells you, you should be trying to get voice actors don't buy into it. It's not that necessary at all. I don't care what anybody says, it's not a requirement, that is simply incorrect, you do so much work on the sound that you can easily get away with playing this game on full blast in public so long as people don't look at your screen. Everything just pieces together so well. That'll be all from me.