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Reviews for "Soul Sword"

The art style is great but the game part isn't. It is always better to not fighting them because they do not drop anything, I don't think they even drop anything. The fighting were directional arrows is odd, this means if I want to fight them i have to risk almost getting hit but later levels there were faster enemies in which the fighting go to them will not work at all. I do not understand why I need a mouse to click cancel that seems like a bug. Needs more fighting just slashing away can get boring in a endless dungeon game (i think its endless).

There's a lot of good stuff in this game but it ultimately goes to waste. Although it's obviously supposed to be like Titan Souls, the visuals are good. If something looks good then it looks good, even if it looks a lot like something else. The sound design is binary. The sounds in the main hub are stellar and easily one of the best parts of this game. The music that you listen to in the dungeon is okay. It has some good elements and some bad. My final verdict on the music is that it's one more entry into the great sea of forgettable chiptune music. The character design is appealing and interesting. Adding a shop mechanic was a great idea, though it's diminished by the fact that picking up items is a chore.

The real problem is that there's no real reason to play the game. It's like wandering around in an early Zelda game without making any progression at all. You just walk up to enemies and hold down the attack button waiting for them to die. I can buy new weapons, but all of the ones that I've bought are just variations on the starting sword. I got up to the mage staff and even that is just the usual sword mechanic but with longer range. All I can expect out of this game is more of the same. There's no "hook" to it. Nothing other than curiosity compels me to keep playing. There's no intro, no tutorial, no story, and no events. It reminds me of one of those very old games that just has gameplay to it but absolutely nothing else. Mixing a shop mechanic into it is a great idea, but it doesn't do anything to hide the fact that there's nothing to do here. Even if I get to the final room, then so what? I doubt I'll learn anything that's worth my time.

My main suggestion is to add "re" to "playability." This game is playable but that's about all it is. If you really want to make a game that's special for people, then flesh out the unique ideas you've hidden into this game and make it into a complete experience. You made a game that looks good, sounds good, and runs at a stable frame rate. That automatically means that your game is better than most flash games and will hold anyone's attention long enough for you to implement something meaningful. This game is like a hardcover book that you found in a pile of poorly made crayon drawings on napkins. Then you open up the hardcover book and find that all of its pages are blank.

Wow. This is an indie gem right here. I hope to see more of your work in the future!

it´s very fun, quite simple but very entretainig