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Reviews for "Starfire: Asteroids of the Swarm"

The problem with using ads to try to reward players for using the ads is that you want the players to play long enough for that to pay out. If you make the grind too steep, as is the case with this game (it should never take more than a few levels to get an upgrade, and enemies that take more to kill should drop more of the game's currency, not the same, or there's little reason to bother killing them) then folks will *not* want to play your game at all.

LudicMind responds:

Your feedback is heard, guys, thank you. I'm still balancing the mineral cost to something that feels right, this weekend's update should address that, probably at the end of today/tomorrow.

Thank you for taking the time to give feedback, super valuable!

Later edit: I have halved the prices of the items, this should solve the issue for now. This weekend the item system will get more improvements

uhm... takes way too long to grind out enough minerals to upgrade anything. and the first stuff you can afford are boring shields. not weapons.

and you talk about viewing an ad to double the minerals but there wasn't even an option to do that.

cheap mobile game.

LudicMind responds:

hmm, thanks for the feedback. Was it in the tooltips where you saw this? I must have forgotten to take it out, and indeed the mineral cost of the items need to be adjusted.

Sorry for the inconvenience, will be fixed

Later edit: I have halved the prices of the items, this should solve the issue for now. This weekend the item system will get more improvements