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Reviews for "Jet Boy"

The game was okay. The difficulty really ramped up, but the issue was mostly that it felt like it was very hard to control the character since he moved so quickly and slid so much. I would've preferred more control.

Honestly, it was also a pain to use the spacebar to jump. W or the up arrow would've been much more comfortable, so please add that feature in the future. (Especially since it's an unused key already.)

Wow! This is so cool and compelling. You're off to a great start. I did give up on level 12 as the difficulty got to be too much for me. Love the core mechanic!

This has potential!

Here are some notes:

.) the screenshake shows the edges of the level. either zoom in a little bit or myke your levels bigger (and scroll the cammera to the middle of the level)

.) while the physics based effectiveness of the jetpack is introduced earlier, it is only really necessary to use in level12. So i never used it bc i didnt need it, but level 12 suddenly demands me to have already mastered it.

.) additionally level 12 has a second challenge at the end, so even if i did the first hard part of the level correctly, there is another hard challenge waiting for me at the end, making this level very frustrating!
I would recommend to pace these things out over a bigger amount of levels.

.) up until level 12 the design was pretty dope!

.) if the triangle jumpy things also recharged your jetpack, it would allow for a lot more variety in level design later on!

cheers,
josh

Up till the tenth level it wasn't so hard, but after that... challenge increases with one big gap! I lov3 the mechanics though, and the crisp graphics. The controls feel balanced, the gameplay difficulty increasing at a reasonable pace, and there's a lotta levels! All I'm wishing there was were a few medals via the NG API to really award completing *hint hint*. Great game.

-cd-

Es difĂ­cil...
Anticlimactic victory end screen for such a difficult game.