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Reviews for "The Grape Escape"

Writing a review for this is pretty difficult for me on the basis that I find it to be a functional game, perhaps even somewhat enjoyable and have a lot spirit to compared to its obvious influence, Super Meat Boy, but at the same time I found it difficult to play this because it was too similar to Super Meat Boy, and is not nearly as polished as Super Meat Boy. Now this is where things get complex for me. When I review a flash game, I try to compare it to the integrity of other flash games that can be considered similar to the genre. The reason this is a problem is because the game harkens so much to Super Meat Boy that I have to draw the obvious comparisons first and foremost, and also because I have not played a good platformer on Newgrounds for awhile since I have not been using this site as frequently as I used to. This includes the more basic Meat Boy flash game on Newgrounds not to be confused with the full multi-platformed title of the "Super" variety.

While having a similar function to Super Meat Boy, it was the lack of variety in challenges and environments that was rather offsetting for me. Maybe the game would have opened up further on, I don't know because I stopped playing at the balcony, but having the starting levels as the same generic black-grey environments and using sawblades and conveyor belts that are too typical to the genre had made me not want to play anymore. Not enough was changing, not enough was happening.

So I'm going to give this an average score, but I hope that's not the take away because scores don't matter much to me. I didn't hate the game, I just was not impressed by it... and yet it had the more appealing challenge of Super Meat Boy, but at the expense that it couldn't be challenging the way Super Meat Boy is because it lacks the variety of Super Meat Boy. I don't believe any game should hold merit solely on being difficult. If games were good because they were hard, then Commodore 64 would have taken over the gaming market.

My advice on improvement would be the introduction of more mechanics at a quicker pace and also having a gimmick that could serve as a gameplay mechanic, but more specifically as a form of entertainment. You know what I think is the funnest part of Super Meat Boy? Watching all my failed attempts running alongside the successful Meat Boy in the replay. Is this important to the gameplay? Nope. Is this a mechanic to use or abuse? Nope. That replay is there to inspire confidence and to laugh with your friends while they watch it with you. 50 attempts is far more satisfying if you get to see the progress of your success shown with the piles of corpses you left in the road to glory.

So in short:
It wants to be Super Meat Boy, but isn't. It may not be as good as Super Meat Boy, but this is also a basic flash game. It may just be a basic flash game, but other flash games exist that do the genre better. So this game is more or less an "average" experience on Newgrounds.

(And for those who wonder the reason I quit playing was not boredom, it was because my fingers started hurting for reasons not associated with the game. When I got back on I decided to review, but decided I didn't feel like completing the game first before reviewing... something I try to do even if I don't succeed.)

It's a good time waster nice visuals, controls are intuitive and sounds work well with it but I don't like the ruling sound it seems a bit much with the dun dun dun for me and the level with needing momentum was a problem for me as i kept shorting it but aside from that solid platformer, I like your inclusion of the death counter and look forward to seeing how you progress with it :)

This can be seen as something of a love letter to Meat Boy, though more simplistic in nature, and it's not exactly a bad thing. Hit detection can be a little bit wonky, particularly with saw blades placed on the corners of platforms (the black bases of the saws also count and it's a bit non-intuitive). Wall jumping is a little tough to get the hang of but not impossible (particularly jumping to opposite walls).

My only real complaint is the lack of a restart button, in conjunction with a bug I found on the last level (the balcony). Namely, in looking for a possible secret ending, I jumped along the upper wall and managed to go over the top barrier and disappeared from the stage, unable to restart and cheating myself out of an ending by falling out of the level in unintended fashion. Yeah, not great.

All in all, this feels like a solid demo to a fuller game but I wouldn't take a Steam release as-is. Good start, my friend.

Mattykins9 responds:

Thank you! Yeah I've definitely taken time to fix the control and hitbox issues, and am hard at work creating more content for a full release. I appreciate the well written and honest review. Glad you enjoyed it!

very, very close to meat boy (plagerism?) please fix the hitbox for the saw blades

Not very long, and the hitboxes for the saws are too big compared to their sprite (e.g. including the box the saws are on).
Fun/frustrating while it lasted though.