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Reviews for "Megaman - ProjectX(demo)"

Real good, especially considering it a first shot

Steering X, interacting with platforms, and hit detection was a bit stiff, but those are forgivable considering it's your first build. I had a rough time setting up the code and working out the collisions too (hell I'm still trying to get some things closer). The background music was kind of out of place for a megaman level. Very good overall though, hope to see a finished build.

Andrew-Traviss responds:

Thanks. If you need any help with your own game, feel free to drop me a line by e-mail. I've also got a partially finished tutorial series up on the subject.

So Megaman like but.....

SHORT!

2 questions?

VERY NICE game!! but

How did you hide the controls like,play,Loop zoom in,zoom out?

How dos the user take damage from an enime?

I realy want to know how you maed the life bar and when the eneme
hits you. you loos life.

I votted a 5 on this game! .Pleas tell me.<(;'';)>

Andrew-Traviss responds:

For most of those questions, I'd like to point you to my site:

http://asylumavatars.f2o.org/

I put tutorials on there, so if you have any questions about how to do something that's the place to watch. Most things like that take too long to explain here.

Hiding the controls can be done one of two ways. There is a Context Menu command to remove them, and there is also Stage.hideMenu (I think that's it anyway, it's been a while since I used it)

Stuck

Dude, it suddenly just stops loading at 1 % in neural check, i tried like 4 times... What the heck??? Anyway i gave it an 8 for everything, cause from what i hear, this game kicks ass...

WTF!?

on the first lvl i was on the side stair's or the floating platform next to a dead in wall and athat cannon hit me and i suddenly when through the floor and died?