Cool game, really in depth, interesting skills
There's a lot of mechanics that I don't understand though...
How does armor affect elemental resistances?
It seems like 0% piercing resist means that piercing damage is reduced by 100% of your armor, but 0% mental resist means that mental damage is reduced by 0% of armor.
How do weapon masters work?
I made a new game, upgraded tavern and found someone with pedagogy(50% xp boost) and 10 levels in technical trainer(+10% training bonus to def and swift). I promoted him to weapon master and it seems to make no difference at all, my other gladiators did not earn more xp from monsters and they didn't train any faster...
What is "Synthesis of special abilities"?
Does this mean that if you get certain skills they can combine to create special effects? Or does it just list effects you get from your skills? I see some monsters with the ability "Charge (3x damage on first attack)". Is it possible for a gladiator to get this if he picks the right skills?
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Bugs/annoyances:
When you have a save and autosave is disabled, and you lose the game, your save gets deleted
When you hire gladiators in the tavern they sometimes have glory, but when they get on the team their glory gets reset to 0
When you save the game and a gladiator has progress towards the next glory, like "2 victories till next glory", and you load the save, the progress is gone and it says "4 victories till next glory"
When you level up, the button to level up skills covers up the "Skill management" button which shows you what skills you already have, so I have to change tabs to look at my current skills, and then click many times to get back to the level up tab to level up my skills.
Can you make it so that the level up button covers up the "Synthesis of special abilities" button instead of the "Skill management" button? Or make it possible to get from one tab to another directly?