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Reviews for "_-={Dark Skies}=-_"

Catchy!

Making something epic is hard enough, but to make it loop and have the person playing the game not suffer from a mental breakdown and run screaming from the loop is hard enough! I have to say I would've liked to see the melody be carried to something faster paced and elaborate after the choir cuts in at :30 or so... such as a violin or electric guitar, the horns' buzz gets a little old after the second runthrough.

All in all, I think the biggest lesson can be learned from older games when it comes to music loops. I mean, who ever got sonic's invinciblity power up and complained of the 16-bit loop that may have lasted... 15 seconds or so? It feels like this should have either been simplified more, or had more added to it.

MaestroRage responds:

quite true, a loop is mad difficult to keep ambient, yet powerful, especially of the epic nature. The original intention of this song was to be much longer, a short symphony of sorts, in that way you have at least a 3 minute loop.

And though the older games has such simple awesome loops, by today's standards I don't know how well that would carry over.

Electric guitar would have been pretty damn sweet, now if only I had one :'(

I did have a violin, so in retrospect, why that wasn't in there IS a mystery to me. Maybe at the time I didn't want it in there.

Thanks for the review GeLaTiNoUsTuRnCoAt *fun to write the name :D*, i'm glad you liked it!

Not bad

But I think you have certainly made better tracks. My main problem with this song lies in the drums: they are too soft and jazz-like for this serious classical track. The cyms (or some metal percussions - I can't decide) are not too bad but still with these drums and snares are not giving the energetic feel that you promised in your description.

The good points: the female choir was fenomenal (almost like an opera) - as the violin was. The whole melody-flow was dinamic and energetic - that showed the problems with the drums even more. So with the melody and it's instrumentation. Your beloved bells are still giving the epic edge - as always.

Now as I'm listening to it for the fifth time I could imagine this stuff under a fast paced chase scene or some martial art-like fight. So this song definitely has potential.

I understand that hard hitting drums are really difficult to put under a complex classical theme - I'm having this problem at the moment with my upcoming prject so I can understand your problem - but some suggestion: how about some deep drums with long reverb and some tipini or conga drums? After my taste some toms would be also fitting to it.

So summing up everything: the instrumentation of the percussion section after my subjective is a bit to soft for this tune (altough I must underline that I don't know the songs purpose) - but beside this everything is fitting greatly.
I think this is still a really good audio - so keep it up!

MaestroRage responds:

there are in fact some heavily reverbed toms in here, they are hard to hear, because so much of the low end was taken up by the brass. In order to let you hear the tom rumbles and hits, i'd have to severely smash them loud, and then that would be an equalizing nightmare and it would distort the song like crazy school X_x.

The percussional side was meant to be a tad jazzy, having burrowed the flow of the percussions off some metal influence I got while listening to some metal tracks I decided to try and incorporate it in here. It was not as you know, a huge success, but it was an interesting turn of events.

The primary emotion meant to be portrayed was that of a vivid, lively, brutal fight between some heroes and a powerful dark figure. At that point you must consider which side you want to lean on.

Energetic dark battle, or deep ruthless battle. If you have deep ruthless, you do not have room for a lot of high end and fast paced elements, if you go deep ruthless, you are not supposed to move too quickly, and things are supposed to sound very tense and dark.

The jazzy percussional was meant to liven things up, keep it moving faster, more fluent.

In any case, thank you for the review madboss, i'm glad you liked it, I look forward to that project, do pm me when it's done ^^.

ok..

kill the rock beat and then say it with me harmonization learn it love and use it thats what classical is! four part harmony!

what?

u couldnt of created that for some guys rpg! it was in castle crashers! i thought it was theirs...

Castle Crashers more like Wedding Crashers
Nice song to crash a wedding to