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Reviews for "The Forgotten Art"

Great game, 5 pommels out of 5 pommels.

But there's bug where in the Quest, I can't enter both riverside villages.

The controls are quite logical (to advance, to halt/point up, to exchange parry / change stance, to zwerchhau). I think its easy for me to follow.

And swordfights without any armor are supposed to end within a half a minute. Man, even with full set armor, those tiny holes left are still lethal to be thrust. Maybe apply easy mode for those who don't understand how lethal these moves are? Maybe add a mode that gives your character or enemy a perk that somewhat requires multiple deathblows in order to erm... die? Like brickhead/thick bone mode? That would be quite funny. Maybe only reward the player if the player finishes it with realistic mode? Or prank them with medieval penis trees if they finish it with brickhead/thick bone mode?

Well, that's just my idea.

About the artstyle I know you are inspired by classic medieval martial arts manual. Those medieval feeling are great.

Very original.

DolphiusWhaleman responds:

The river villages is something I forgot there and decided not to touch in the end.
I agree with you, the pommel hits are too strong.
The first idea of the game was that every fight is short and simple, and you are never supposed to know if you will win or not, so when I made the fighting system I did it first to hit win the battle if his hit is valid. Today I understand it's... not perfect, could be better. Could be slower and more accurate animations and more. So you're right, but, today it's too late to change. If I get to make more games in the future - I would definitely do it, not just 1 hit kill.

Thanks for your feedback and rating!

Great work, it has everything a game needs - graphics, mechanics, plot and most importantly - originality. I only took away half a star because of the strange controls and the fact that when dueling a bot 50 % of the fights end within a second (I'd reccommend to place the characters futher apart when staring a battle).

DolphiusWhaleman responds:

I agree with you, the controls are odd compared to other games and even somewhat uncomfortable. The reason is, I wanted to have a game where you could all the moves I listed in this game. And the only way to do it that I saw that involves skill would be like this. Maybe I am wrong and could do better... But I seen no other way to do it.
About the short fights, I like in games that the fights are relatively short. I think that it adds a little to the tension and also your friend wouldn't quit in the middle of the fight because the table could turn at any moment. In addition I wanted to make it look a little more realistic. I guess that if I did that each body part has different damage on the other player and maybe even bleeding it would have been better.
I appreciate very much your feedback and the rating. I thought this game would have been "blammed" at first.

NIce

DolphiusWhaleman responds:

Thanks!

I am a HEMA practicioner and this is a very fun game, I would like if you made it possible to grapple in very close quarters. Grabbing the oponent blade and disarming too. Kick to the chest would be nice to see too. Nice work all around.

Not bad, although i have to agree that some matches end WAY too quickly.
That's mostly due to the fact that bots know exactly what stance and move to use as soon as the match starts, without giving you enough time to react properly.
In my honest opinion, i think this game would fare much better in 3D, since it's kind of hard to tell when you're parrying and when you're being parried when the swords looks exactly the same when it's doing that. Also, while i admit that some of these moves are not that hard to understand, you could have done a MUCH better job at simplifying what each move means, like changing ''go around'' to ''change parrying'', and then proceed to explain the benefits of parrying and how to properly remove a parry all on the same tutorial panel.

DolphiusWhaleman responds:

I agree, the game due to the fact that mostly you are unarmoured it ends too quickly.
(In the campaign by the way there is part when you fight armoured knights)
You don't need to good reaction time to do it. Just think about it, if you stand with your sword forward you would want to be careful when you get close to enemies, because they might put their sword on yours and if you can't guess what they will do - it's your end. Or when you see that both you and the enemy break out of the bind it might be a good time to retreat, or in some cases it might be a good time to get very close and attack the quickest attack you can do!
Thank you very much for your feedback. I was just giving some piece of advice that your comment reminded me.