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Reviews for "'DUCKS!'"

A retro themed game with retro music with vector animations

Ducks have simple control schemes which work. Splat duck can fire at autoguns while behind cover of boxes.

I was confused at first about how to move boxes (I didn’t read the instructions carefully, admittedly, and am used to modern game context pop-up icons when next to the block. It should have happened automatically without pressing spacebar, but I suppose the game developer intended to make sure you can move against a block.

The ducks were rarely in a completely “synergistic” way. It was more like one duck does this for a while, then switch to another duck, and then to another, so level design could be improved. Helium Duck was mostly useless aside from the fact that he floats above spikes. It was mostly about activating a bridge for Brick Duck to get across to the next part of the map, so it rarely required deep thought since you simply have to realize that the bridge is for him alone as the other two can just cross the water without dying.

Notbad

So this was notbad of a game you really push some nice ideas and I had some fun with this game I really love the idea you push here you have some decent ideas and that's what really makes this a fun game my opinion is to keep making these awesome game types

~X~

Art is funny, like stupid funny. But this is not a style, it's really very sloppy. This is bad. What about gamedesign .. it's just horror. Red duck stops shooting guns, but can not pass through the fire!? Really!? At the 6th level, it was possible to push the box through the raised spikes? Really? Dude. This is all horrible is not logical and prevents of walktgrough. And your main mistake in gamedesign - Push the boxes onto the space key? What? Yes, thanks for the game, well done. But before you make a game, you need at least 5 minutes to think about logic. It is not difficult, enough for even 2 weeks of gamejam

Butzbo responds:

You make some good points, since it's a puzzle-based game, it may not seem logical that Brick can't go through fire if it can actually block laser shots (that could actually burn him by exposure!!), or move a block through spikes that seems to be high enough to block it. I intended the game to have a more 'absurd' tone (after all, how is a duck so though to block bullets, or how come the other duck can simply float in mid-air), some players may adapt to this 'videogame logic', but if you look at it from a 'physical' perspective, it does come with unusual rules.

Other things were a product of decisions made in the process to solve other functional aspects: An earlier build of the game didn't needed the player to hold 'Space' to push blocks, but that made for accidental moves on the box that could get you easily stuck.

That said, thanks for playing!

I liked it well enough, the gameplay was good, but I hated the audio. Not the music, it was fine, but everything else sounded kinda bad.
(Not to be offensive, Just thought I'd let you know that the SFX could definitely use some work.)

Puzzle theme flash. Graphics are very cute and silly. The gameplay is all about trying to solve puzzles.