00:00
00:00
Newgrounds Background Image Theme

Kitchenlover99 just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Feed Me and Get Out"

It's a nice looking game and all, but it's more frustrating than anything that the bullets collide with so much junk, making it hard to hit enemies and therefore pass by them since a simple touch kills you.

I want so badly to enjoy this game; I just can't because of the nigh impossibility of actually killing enemies properly when you shoot.

The game is interesting, but it has problems/bugs:
- As the person below me points out, you can get stuck in the pits on one of the randomly generated levels. Even if this is intentional, your bullets can fall down there, depriving you of ammunition. You also don't have a button to restart the level or game so the game needs to be refreshed when a person falls down there.
- The first time I bought a fish, I had around 70 coins. After I bought the first, I had negative 20 coins. What's with that? Also, when my character died, the number of fish skeletons went from 3 to 2 in the king cat's room.
- The debris and enemy remains get annoying because they get in the way of shooting the enemies. If this is to make the game more difficult, it's cheap difficulty if you can even call it that as the player has no way of controlling or manipulating the trash, especially when an enemy is among it. I believe you can make it so the bullets phase through the trash.
- The game relies heavily on replaying the same locations and fighting the same enemy over and over again. It would have been a good idea to either make the game end early or make more randomly generated levels and/or enemies. I know this was for a jam so I know you couldn't add a whole lot, but it's important to make do with what you can.
- For the controls, why would you have f and e for controls? They aren't next to each other on the keyboard. Perhaps there are keyboard set ups that have the f next to the e, but why not have multiple keys to controls the same function to cover these different keyboard setups. z and x would have been a good alternate choice.

I like the graphics and the idea behind the game is interesting. I wish you luck in your game design future.

HOW MANY FISH DOES THE CAT NEED? I managed to buy one, thanks to the coins being preserved after death, and I assume you can only buy bullets if you're missing one of the three. But apparently buying the cat a fish was not enough to "Get Out" as the name of the game implies. Also, the hitboxes are tiny on the enemies (I shoot over them all the time, which is ridiculous because the bullets are the size of baseballs), and they can very easily block all of your bullets with an indestructible debris shield. So, as constructive criticism, it's a great game, but if bullets destroyed debris, the projectiles had slightly bigger hitboxes (making it possible to actually hit what you're aiming at), and you could actually win the game, then I would rate the game higher.

Aesthetically it's probably one of the better games I've played from the art, to the music, to the animations. But as a game it's gameplay is immensely frustrating as the random debris and giblets from enemies tends to completely block shots, sometimes even from point-blank leaving you at the mercy of enemies who by all rights should have been shot rather than saved by the pieces of their defeated buddies. Plus the cramped levels and lack of ability to aim even a little bit up and down further complicates the matter of the enemies.

I want to wish all fellow game designers and artists good luck in the Construct 3 Game Jam!

http://prntscr.com/fdl4x8 i hate this...and still some bullets bugging