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Reviews for "Zak"

You have a wonderful game with slick controls. Everything is clean and laid out cinematically (the title cards, dynamic lighting, etc.), despite its historically "simple" art style. The art style evolves on the fact that it is a platformer, but introducing new concepts that aren't meant to distract the player with fancy graphics. It can be appreciated and played with this style.
That being said, it still has complicated aspects that take away from the game, and it can really be improved if you simplified it. There doesn't need to be so many ways to control the game, and that complexity takes away from the audience's immersion. While they could be playing with the controls you've laid out, with multiple options they begin considering what would be the most comfortable for them instead of appreciating the game. You do this also on the title screen, with the option to play the game without the music. The music is great! It should be the player's choice to seek out how to mute it, since it's an optional removal from immersion. Presenting it on the title screen, however, appears as a display of low-confidence within the music, despite only having great intentions.
You have a fantastic, fun game that looks great! I'm going to play it later and show it to other people, though I believe with my criticism you can only improve it and not hurt it. Hopefully this project evolves into something better, as I'm excited to see more from you!

i like it its a pretty solid game. I think there needs to be a full game, And before you do that try to address the controls.

Would like a full longer version of this game!

Pretty fun game, controls well too. I just wish there was a progression of abilities/weapons/or moves as you get newer enemies to make players go "I wonder what I'm gonna get next?" Also, I love the checkpoints. Definitely brought down the frustration level at some of the more difficult areas.

Really cool game, a bit too easy though.