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Reviews for "Traps Tower"

Level 12 is bugged.

The ability of double jump does not reset when you make contact for the wall jump. It seems to vary or too finicky.

Why is the screen so big??

Steals a lot from give up, had some effort but would benefit if more creativity.

Had potential, but the spikes that just randomly appear ruined it for me.

In a skill game my abilities should be tested not my patience. Killing the player with random spikes popping out is a cheap way to make your game feel longer.

Smooth controls, minimalistic graphics and a very monotone track.

Transition between stages is *way* too slow! You wait forever for the dude to finally come out of the elevator. Then you wait forever for the dude to go up the elevator once you complete a stage.

Also the fade-in fade-out takes even longer than that!

Suggestion -- remove the fade-in fade-out "special effect" entirely and find a way to make the elevators not so unreasonably slow!

It's always a shame when fairly simple games are slow and/or laggy when there's really no reason they should be.