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Reviews for "Paizuri University - Prologue"

Well it looks good so far, Super short but that was forewarned (Wasn't expecting that short though!)Definitely want to see more.

Will this have choices and such? Will choices affect the plot and branch the story? or Will it just alter what you experience while staying on a liner track? I'd prefer the first option as it makes replaying a game that more appealing but the 2nd option caters to your Quality over quantity outlook and would save you a ton of extra work.

Either way keep it up and thank you for the prologue.

ZuripaiSama responds:

Yes and no. The next chapter (Chapter 1) has multiple endings, but there is a linear story line ending which we will continue the next chapter from. The chapter itself is a little longer but will still be short compared to many Visual Novels. Our goal is quality, but also to have a good release schedule for each chapter.

We are experimenting with what will happen after Chapter 1, and the possibility of having multiple storylines. I'm currently still writing parts of it, but it is something I am trying to work out.

And you're quite welcome! We're happy you enjoyed it (despite it being too short)! : )

Remember kids, there's nothing sexy about home invasion.

Good art, perky music, and an interesting setup for a game.

Buuuut... it's not exactly a game that you play so much a just read... and that's kind of a problem. Look, if you're just a writer and you wanna tell your story using pictures and music, that's cool. That's an audience for that out there. But the problem I find is that your story is setup in the format of a game that never gets around to any game play.

What you're looking for is something more along the lines of an interactive comic book. But for that, you need more pictures and characters. We need to SEE the actions of your character Bill sitting alone in his dorm, seeing the mysterious girl throw rocks at his window, see her climb the side of the building, get a look at her panties as she looks under his bed, see Bill's reaction and so on.

I realize that's a lot of work, but that's what you need if you're going to tell an engaging story that the player doesn't control. We don't get to SEE Bill because you're placing us in the PERSPECTIVE of Bill, looking through his eyes at his room. That's fine if we're playing a game, but when you give us the expectation that we are going to get to click and interact with the objects in his room and don't deliver on it, it feels like a rip off.

To further my point, your story is also written like a game. Bill isn't a character, he's a faceless, empty vessel through which we get to place ourselves in his situation: something a game does. There's very little build up or pretense to the story. Bill is lonely, a stranger appears in his room, and she titty fucks him. Again, something a game does where narrative isn't as important as game play.

I like the setup for your story, but I think you need to decide which thing you want it to be: a story that you play, or a story that you read. Because as it is right now it's got the worst aspects of both. And I think that's a shame because I see potential here.

ZuripaiSama responds:

Thanks for your thorough response. We agree with a lot of your concerns, and we have a few of those ideas already in planning, to enhance the story aspect of the game.

This is just setup, in multiple ways. A lot of what we're working on is new tech we've recently developed. So testing it openly with less complicated gameplay has helped us find and refine issues we've encountered, before we completely move on.

We've also built our own engine to encourage the possibility of unique gameplay elements, where it fits, which is not possible in other Visual Novel engines that don't support Web deployment.

We are building up to ambitious titles, to ensure good quality as we go, and to not burn out and dump large projects. We could of come out with something which started on everything you are pointing out. But it would never of been complete-able as a long term developed game or without this kind of feedback. Add life on top, and hopefully you'll understand what I mean.

This is only our first game, and small taste of things to come. It is just the beginning, hence Prologue. Hopefully as we create more, things will make more sense from an outside point of view.

Thank you for your feedback. This is the kind of feedback we dream about! Much appreciated : )

WebGL issue. Incompatible with Firefox.

ZuripaiSama responds:

Thanks for lettings us know. It does work in Firefox. But you may need to change some settings. I ran into the problem myself and this is what I did to get it working.

Firstly, make sure WebGL is enabled. Sometimes it's not enabled by default. Search for "Enable WebGL in Firefox" in Google. It'll come up with how to do it.

Second, disable or make exceptions in ad blocking and javascript blocking extensions if you have them.

Lastly, make sure third party cookies are enabled in Firefox by going to "Options > Privacy > Accept Cookies" from sites and set Accept third-party cookies to "Always" (or just include an exception for Newgrounds). Unity WebGL uses cookies to cache settings.

If that still didn't work, feel free to PM.

Okay, this is FUCKED (no pun intended), I know this is only a prologue but, fucking hell dude, this fucker possibly RAPED SOMEONE!!! Fucking Christ mate.

ZuripaiSama responds:

I think you're jumping to a very wrong conclusion there.