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Reviews for "DBZ Ultimate Power 2"

While the game does have a couple of good things to speak of like the "infinitely scrolling" stages or the wide array of characters... they're immediately taken away by the simplicity of the game engine. I tried out a few fights as God Goku vs God Vegeta before I really grasped how it all works... and eventually, I found a somewhat boring way to cheese the system so you win every time. It's pretty simple, and consists of only two buttons: hold the Special key followed immediately by Guard... and voila! You can now charge while guarding!

With that knowledge firmly in mind, I did what any rational person would do: pick the most broken character and see what damage I could do. And really, there's no noticeable differences between fighters save that some charge slightly faster than others (like Beerus charges faster than Krillin, etc)... but here's a tip: it's something called "dominant strategy". When you find something that works, and works exceptionally well at that, people are going to want to abuse the ever-loving shit out of it. And you know who has the strongest supers in the game? You would expect it to be guys like God Goku and God Vegeta, right? NO. It's actually characters that have a slow-traveling super that homes towards the target's last position... so while that does include guys like Frieza and Beerus... it also includes fighters like Yamcha, Krillin and Jeice. Recoome also has a powerful super, but it's more of a proximity blast that requires the enemy to be right up in your face, making it a high-risk, high-reward gamble (though it can cancel supers without being cancelled out itself, making it a good shield of sorts). So back to that talk about dominant strategy. I re-opened the game, picked a tag match versus CPU opponents, and picked Yamcha and Krillin versus God Goku and Beerus...

...and without switching once, Yamcha just mopped the floor with both of them. Let that sink in. Yamcha... beat Beerus. And all I really had to do all match was hold K and L for five seconds, press Back + Space twice, and repeat all match. I can't exactly call that "engaging" gameplay.

I will commend you for having such a large roster of characters, for having maps that can seemingly go on for miles, and for trying to create some semblance of balance between all of the characters... but it needs a lot of work. I personally find the "filter" mechanic kind of superfluous; I mean, I COULD go through all of Frieza's transformations... or, like I said, I could just spam his super special several times over in the same time frame, since Frieza is one of the others that gets a slow-traveling ball super. I don't have the time to be testing all of the characters (I don't think anyone does), but if you were to make a new game of the same style, I think refining the controls would be a top priority. As it stands, there's a LOT of micro-management going on here where, with some characters, you have to keep track of what filter they're on if you want to charge your energy, spam ki blasts or transform... and I think those could just be consigned to different functions of the same key, i.e.: ki attacks can be with K, charging can be Down + K, and transforming can be Up + K with a full ki bar.

But at this point, I'm just rambling, so I'm gonna stop my "review" here. Oh, and I don't think I ever saw a purpose to the "counter" button. It didn't seem to work for me.

Tsunamicoding responds:

So basically you're saying that all the stronger characters in the game should automatically dominate the weaker characters in the game?? That would be unfair and unbalanced. This game was designed with strategy in mind, and simple engine? Yes, basic, simple, and easy to understand! That's what I was aiming for! A pick up and play, trial and error, learn the game and get good enough to win! Countering is used a lot when I play against others so it's there for those who want and know how to use it! The game is a lot more interesting playing against other human players! AI is still in development and game in general is still in development! But yes I appreciate the low star rating and sorry that a project I dedicated so much of my time to designing and programming on my own wasted your time and that you thought so poorly of it! Thank You Mate!! :D

wow , the best dbs game yet , awesome work and thanks for making this , one question is that how to add zamsu and black ? and also one suggestion : add ssj4 goku and vegeta , + goku normal god mode + ssgss goku with kaioken + vegito blue , one last thing bro : keep up the good work

Tsunamicoding responds:

www.tsunamiarcade.com Zamasu, Black, and Hit are there! be sure to sign up! Thank You! I really appreciate the positive feedback!!

Definitely one of the best flash fighting games ive played in awhile. I dont think it is possible but controller support would definitely make the game more fun. Definitely going on my favorites

Tsunamicoding responds:

Thank You Mate! And you can use JoyToKey!

this game is awesome its great i love the attack system i just wish you could add a mute button to the game it'd be great

I deff liked the first one more, my 3 biggest problems, 1 how the hell do i shoot the regular annoying little energy balls you don't say how in the instructions so if i can't thats bs because the A.I. can. 2 how do i transform which yet again you don't say in the instructions and the A.I. can. 3 some of the characters have the same specials for both their high power and low power specials. fix that stuff and you have 5 stars from me. oh a few small problems why no story, why no dash, and why does it look like there are a few more spots for more characters.

Tsunamicoding responds:

Everything you need to know is in the tutorial! I guarantee you I told you everything you need to know there, just click the tutorial and read it carefully! Dashing is the second thing that is talked about in the tutorial! And the blank spaces are for characters that will be arriving soon! Follow my YouTube account for more updates on the characters and game modes arriving soon!