There's untapped potential in this game; on the one hand, I can tell you put a lot of time and effort designing this game, full of details, like the main character becoming a ghost when he dies, or the character animations. I also like the variety side quests, overall character design, music and gameplay.
On the other hand, some aspects need improving. For example,whenever I run into a bottomless pit, at first glance, they look like regular "spaces", in a way, so I can't tell whether or not it's actually a bottomless pit, it'd be useful if you added, for example, a sign with a skull and crossed bones, indicating danger, or having a NPC warn you about the pits, so there's no room for error. I also think it's a little unforgiving having bottomless pits and water kill you off inmediately, it'd be more fair if they took away a heart, for example. Enemies pose no real threat.
On a technical note, the "frosty falls" world suffers from noticeable lag; the sidequest on the Canyon world that doesn't work properly, whenever I protect the crop from falling rocks, I'm told by the NPC that I failed and that I have to start over, instead of giving me a soul.
While the review might sound a little negative, I actually really enjoyed the game and it's a good concept and premise, but there's room for improvement,