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Reviews for "Madness Throne (Demo)"

I think this idea is brilliant. I normally am not a fan of shooters in this genre, but the pacing, the fighting style, and the weapons made me replay it 3 times before writing a review!

At first, I was like "Hmmm, something seems familiar here", then I looked at the name of the game and realised it :D I love the Madness Combat series and Nuclear Throne is one of my favourite games. I can't wait for the full game to come out, IF it delivers what it promises. So far it looks great.

There are few suggestions that I'd like to say:
1) Fast paced gameplay (like real Madness Combat) -> lower enemy HP, but raise their speed, bullet speed and lower firing delay.
2) Ammo - same way like in Nuclear Throne -> If you are at full HP = ammo drop, if not than you can get a HP drop instead.
3) Different characters -> I would love to beat some sort of secret boss and then unlock Auditor as a playable character :)
4) Perks, upgrades, abilities, etc.

No glitches. Game works as intened. I see a really good foundation to build upon. You need to do something to make killing dudes fun as halfway thorough the game it was boring and I was just by-passing them.

Looking forward for ver2.0

A great mashup, hope you continue this!

nice for me some weapons need to be repalanced :
pistol :more bullet spread (for now its pocket sniper rifle :) )
shotgun :its ok but for me need a bit more damage( enouth for instat kill basic mobs from firing it into their faces)
flamer: maybe if it has ability to damage player while bouncing back from the wall
railgun: have ability to ricochet from the walls (direct 1 hit kill basic mobs but bounce from the wall decreasing damage and bullet velocity) slighty faster velocity

AI: decrease time to shot give bots morerandomized guns

game mechanics:
-like in nuclear throne give hank ability to deflect bulets and second active weapon slot
-ability to keep empty weapon (maybe use it as melee weapon if not have other melee )
-ammo
-maybe more characters to select with different abilities

Guy-Unger responds:

Hey thanks for idea's!
I'm not completely sure about the game mechanics, but I'll change the weapons to what you suggested