Actually 24 was the hardest for me, couldn't figure it out until I realized you had to reuse the arrows ;)
Nice game!
Actually 24 was the hardest for me, couldn't figure it out until I realized you had to reuse the arrows ;)
Nice game!
I love this! I haven't finished the demo yet but I'm really enjoying it!
Will you make a level editor with this? It seems quite well suited for one, and it could really extend the replay value.
Very cool concept, I like that it's intuitive rather than dazzling players with too many possibilities. 23 and 25 were the hardest for me, but hard in a justified way. Nice job!
Thanks! 23 is pretty hard indeed. 25 though... Well, I glad you beat it ;-)
Great game love the mechanics so simple but so much fun, great music choice really relaxing keep me from rqing keep up the good work :D
Glad this balancing worked out well ;)
Awesome new puzzle game. Simple but effective graphics, solid gameplay with an intuitive double-mouse button control, and beautiful sounds. Some of the later levels really challenged me, especially 23. I can see many more mechanics being introduced on levels levels. Hope you get approved to make more!
The only thing I would add a few extra tutorial comments, pointing out the fact that you can sometimes spin the launchers, or explaining what some features do.
Thank you for feedback. It is very helpful!
Idea with rotating launchers was to get player find out sudden mixies of different mechanics by himself. But you right, probably I should add some blinking, if player was not touching rotating launcher for a long time.
PS 23 is hardest one in demo, but I personally love 24 for symmetry, so decided to end demo with easier but prettier one :)