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Reviews for "The Last Watch"

remember when people used to finish their games?

There's not really much for me to say, other than this: For a prototype, it isn't bad at all. The animation and sounds of the gun firing are satisfying to both see and hear. The zombies seem a bit off, but of course that's just me being nit picky. It's fun, but feels a little bland where it is. Perhaps implementing upgrades of some sort could increase the time a player might spend on this game. Majority of my problems with this game are graphical wise, which can be fine tuned later on in the design process.

Where it stands, the mechanics feel smooth and fun to play around with. The only thing I can see making this game stand out a little more (let's be honest, this concept has been done a million times over) is the addition of new things like upgrades, colorful graphics/animations, things like that. Keep working at this, I feel like it can be something great to play!

Not bad. Not bad at all.
I really like how you can use the corpses of the flying enemies as walls, and how you can kill enemies that are really far away with the cannon, and the map zooms out.

I would tune down the cannon a bit though. I get that it's supposed to be a powerful tool, and it's hard to control with the cooldown on the ammo and that aim bar, but being able to instakill everything, including the giant zombies, seems too much.
You also need to turn the ammo bar green when full, or at least CHANGE IT, so we know when we can use it again.

Finally, the flying enemies seem to do no damage at all right now.

Left-side aiming is terrible. Beyond that, the game's concept (no upgrades, just shooting endless waves of the same guy) was SO BORING.

I'm sure you know this but the calibration on the gun is off. I think if you did this properly, you could have different guns, the first one having the lowest calibration speed/ damage. To me I think it could work out.

I think to mix game play up you should only hold for 15 seconds and have to reload by then.

Ideas to keep in mind for development:
-Upgrade: x% off damage done by zombies
-Different guns, each with a bar for damage and accuracy
-Different backgrounds/ different terrains to defend in
-A coin system to get upgrades
-a mega zombie that drops one of three powerups:
1) Freeze- Freezes all zombies on screen for 5 seconds
2) Accuracy- 100% accuracy for 10 secconds
3) Damage- All damage is increased by 100% for 8 seconds

Now of course these ideas are only ideas. Obviously you are under no obligation to use these. but I think it would be cool.