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Reviews for "Fight Knight"

Nice game...very different and unique. Like the style and idea of how they move.

It is a pretty good game

Good:
1. Gameplay mechanics- I also liked the dash to jab mechanic without having to swing
2. Music and sound was appropriate
3. Cartoonish graphics were adequate; I actually like seeing the faces, as it gives the characters, well, character
4. Different game modes

Bad:
1. I couldn't tell when I broke branches or messed with butterflies. There should be noticeable animation when those events occur in the battle.
2. AI is kinda predictable and repetitive, not very smart
3. Story is bare bones, and nonexistent in the game itself

Ugly:
1. Lack of variety in attacks; maybe use mouse to attack instead and different click and drag motions could make different types of attacks, like swinging in an arc, quick jabs, shield bash, etc.
2. Lack of tournament mode or rpg leveling up elements (different weapons or shields you could buy with money earned, faster movement or greater dash distance with leveling up, etc.); this game is too simple as is- it's more like a proof of concept demo than a full game

Lemming1 responds:

I agree with everything you have said here.

One small note though there are different attacks if you swing multiple times in a row. Also using mouse controls wouldn't be possible because the game is two player and also works on a gamepad.

using the mouse to navigate a game menu for a non-mouse game is one of those things that bothers me. My first instinct was to see what would happen if I just rush the opponent, and once you're sheild to sheild it's anyone's game. I really like this idea, just the engine needs a little more work, like different kinds of strikes- terrain/mobility situations, some kind of parry/ or controlled defense. Music is nice, sfx are cool, character designs are ok, everything's ok.

Lemming1 responds:

Thanks. I have added these things to my notes so I can work on them. Thanks for your feedback =D

The game has potential.

There needs to be maybe a campaign with boss battles, more attack animation, and more modes. It feels more like a beta than a finish product.

My biggest complaint was that there were times when my sword would hit their shield, and still count as a hit. idk if it glitched through the shield, or broke their defense, but it Seemed wierd to me. There also needs to be more explanation on what certain mechanics do, such as the branches and butterflies.