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Reviews for "Forgotten Hill: Puppeteer"

Couldn't get past the 'slide symbol' door. Watched over 12+walkthroughs with the 'player' going so fast that it left me no choice but to give up. Hope future games does not have puzzles that require dozens among dozens of moves just to open doors or obtain keys/items. Just simply can't finish this game as it's too much for my eyes and my sanity.

One puzzle is so specific that it almost drove me mad and the controls were so unresponsive that I had the right solution to four different puzzled that would not work simply because the game hadn't registered my mouse click. A great atmosphere means nothing if the game is this hard to control.

like many said before me, this game has absolutely marvelous atmosphere, great graphics, the music is spot on, but it all means nothing if you can't actually play the game. it needs to be clever, not super hard. I want to think, not follow a walkthrough, and at some point it became impossible, and quite early as well. (take the coat puzzle, I just copied the walkthrough and I don't even know the solution. and the skulls and blood? what was that all about?) basically, it's great that you put so much effort into the artistic level of the game, but I don't want to watch a walkthrough, I want to play.

its just a black screen no matter what i do