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Reviews for "Deterministic Dungeon"

I like how it's unpredictable! There aren't that many different things, so you can time them. I imagine it changes its speed. I wouldn't want to cheat, but I'll still do that. The music is nice and serene. The graphics are really good.

The character designs are so funny. It's nice to have such random game. You really know how to show variety. It got repetitive, but it's still lots of fun. It's been awhile since I've played something from BoMToons.

PestoForce responds:

Nice, always love your reviews!

I got a lot to say after I finish it, but in the meantime, I can say, firstly that I like it very much, but that I found a small problem. You can't see the exits of the boss level treasure chests, so you're not sure you can take a certain path to it or not. Unless I'm wrong and the locks indicate this. I didn't test it, I'll admit.

PestoForce responds:

The locks only appear on the hallways.

hey, I had a great time playing your game but it really had me wondering , is the defend action even viable in any situation and if not why was it implemented???

I didnt think i found any use to it whatsoever

Great game, but overall a huge time waster. Battles have a small chance to freeze, games cannot be loaded if you refresh the page, you gotta restart.

However, you keep your rare totems upon new game. It's nice and all, but with a random generator that has left me at roughly 30% of an actual 50/50 rate on paper after four hours of gameplay, it definitely feels like something is off. Was going to give a somewhat lower rating for this fact (because I remember the exact same thing happening when this game first came out, spent about eight hours on it then), but there was a lot of effort and creativity put into this game, so I say at least 4/5. All the game needs for a perfect score is some minor tweaking.

BoMToons responds:

One thing to note is that this is not TRULY random, it's tied to your own performance. That's one of the things I'm trying to highlight.