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Reviews for "Super Newgrounds Hyper Fighter II"

god damn make it a real game

Template88 responds:

I dont know any programmers..... ;C

awww shit!!!

It took me longer than it should have to realize that there is no game. Those patch notes were all jokes. I feel like an ass but needless to say the portraits and art were all really good. It's just a character select screen and if you know me well I have a hardon for those kinds of select screens. I hope next year there's a Newgrounds Fighter III: Third Strike with even more characters!

Even though there's no game to play I just love listening to the music and looking at the beautifully made pixel characters. Thank you

Template88 responds:

Ah, thank you so much!

Really love how Tankman handles in this compared to NG rumble. Felt slow as molassas in that game, but here he's got some actual reaction time to really help compete with the faster characters... though I'm still of the belief his grenade needs to be nerfed into the horking ground; That trash is STILL infinite and chains into the gun.

The gun, honestly, was never a problem for me. You can recover out of that stuff after four hits, and it's hardly chip damage either, which in all honesty is meant to punish overly defensive characters anyways. (Especially all of that grappling shit Fulp pulls off) Then again, if you waste your first burst on a couple of pansy bullets, you can find yourself eating a grenade plume if they decided to look down at their keyboard for a minute, leaving you almost totally stuck until they twink you to death.

Red can kiiind of do the same thing, but Caxx can always be swatted midair if you leap into her nyan'ing with a weak kick, totally avoiding Red's low-high nonsense you can't avoid if she descends on you midblock, so your parry game better be strong.

Otherwise, I love how fast the bouts feel in this game, and the addition of an air dash makes everything feel far more fluid; real improvement over the last one! 4.5/5~