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Reviews for "1985"

Impressive to get a pretty good platformer into such a tiny window. It did cause a good amount of frustration, specifically with the ceiling traps and later on, the shooting enemies. Having these things trigger just offscreen often felt unfair. Still, I played it from start to finish, well done.

Wolod responds:

Thanks for playing! Shooting enemies and ceiling traps trigger only when they are on screen btw.

It's an awesome game. Well done. Just the jump button, which it's the Z key, it doesn't work. Neither the Space bar. Can you help me?

Wolod responds:

Sure. I'll look to this issue. However it works absolutely fine on my keyboard even now.

great summation of 2d platformer game history

Wolod responds:

¯\_(ツ)_/¯

Tall Mario is scary. It's great but could use a bigger screen just for less deaths.

Wolod responds:

This game was made for LowRez Jam 2016. Screen must be small. It was the rule of the jam.

Nice work on the game!
If I can offer one piece of advice, you can make your games view larger without changing the original resolution, pixel art will scale up within the original aspect ratio perfectly well. I usually make games in 256 x 144 but will set the viewport on NG etc to 2 or 3 times that (within the aspect ratio) so that it is a nice size on screen.

Wolod responds:

Thanks for advice!