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Reviews for "Tower of Destiny"

Very fun and addicting game.
Amazing job.

What you've made here is a really solid game with a lot of replay value. The premise is simple and well-implemented, alternating between earning coins and gems during gameplay, then expending them at the upgrade store in order to earn more and climb higher on subsequent trips. Controls couldn't be easier since all that's required is a click of the mouse or tap of the spacebar to jump. It would even make for an excellent one-touch App game! Especially since it's so fast-paced and addictive. Definitely something to consider.

The art style is cute and possesses a bit of a retro vibe. Animations look great and have that same old school charm. I also find the music engaging, one of the few experiences I've enjoyed recently where I wasn't tempted to hit the mute button, and the sound effects are both pleasant and appropriate.

Besides wandering enemies, the traps are many and varied, from spikes and gears to pits of lava, water, and fire. Compounding certain enemies with traps make for particularly devious obstacles, such as projectile weapons and bats. Timing plays a positively enormous role in the game, and it's definitely much more skill-oriented in an age where so many games being cranked out rely too heavily on luck, with only a minimal level of skill being necessary. In my opinion, what you have here is a winning formula.

While I wish that I could do nothing but rave about the quality of Tower of Destiny, there is one surprising and glaring issue that mars an otherwise almost perfect game: LAG. Consistent lag wouldn't even be all that debilitating, but this lag comes in fits and starts, wave after wave for - what appears to be - no good reason. Perhaps the deceptively simple appearance of the game belies its true nature as a CPU siphon. Either way, that lag can be a real killer. And I mean that quite literally. It would be an excellent idea to add a way to lower the graphical quality if it would mean less (or preferably no) lag. I'm not sure what causes it, but it damages the overall gameplay and only seems to get worse the more levels have been completed. Does the game calculate lots of levels in advance, perhaps? Or do the previous levels create the problem? Regardless of the cause, I hope that the lag can ultimately be nullified to make this an even more flawless experience.

Just to sum it all up, the game is a lot of fun! It looks great, plays beautifully, is easy to pick up but takes a while to master. The only real problem exists in the form of on-again, off-again lag that cuts gameplay speed down to about 50% at its worst. Even with the lag this game is bound to be well-loved by many, but if that gets fixed? Well, the sky's the limit!

Thank you for such an incredibly enjoyable gaming experience. Very well done.

With infinite variation, this is really an infinitely fun game! I thought the grind would get boring, and the levels of gold required to unlock new characters or upgrades insanely high, but once you've played a few rounds it all feels balanced, and refreshingly well-paced. The numbers never soar disproportionately after you play to a certain point, but follow your progress, and I like how the unlockable characters rise in price the more you unlock, making the select few you choose a bit more special. Though, the yellow bird and demon are the only two characters I'd have liked to unlock, the others look more like foes than players.

One detail: I thought the fireballs were fire, and there was some bug with that medal before I reached the upper levels. With a 'die by x' medal for all elements, it feels like the projectiles are left out, as are the enemies. The reward for the crown-wielding ones feels a bit unfair as well, as they're often in spots where they're hard to bounce on repeatedly, and thus often harder to get than all other types.

Overall though, it was a both rewarding, and very addicting game, and both gameplay and graphics feel polished and smooth. Nice work.

-cd-

I had severe lag on chrome but it played fine on explorer.

I really like the artwork and game play the constantly changing landscape lets me imagine I made it to a higher place even though I was torn to bits drowned in lava or exploded to death by baddies before reaching the forth floor.Very fun and challenging