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Reviews for "BEATO"

This is a great game. It's fun with a added challenge, The MP3 system was a really great idea. And i hope you add more songs in the near future, since as of only 2 songs to place records on isn't really much. I hope you keep improving and adding new things.

I decided to stress test the custom songs by using a song that varies in BPM: Egoism 440

Works flawlessly.

A great timewaster of a game, the perfect thing when you've got a few minutes to kill. The controls are easy and like the nice simple menu graphics, the diagonal rollover buttons are a nice touch. The option to use a custom MP3 file adds another layer to the game too.

I would have liked to have had some reward system and a shop to buy upgrades for making the hit zone bigger or something. It'd increase gameplay if take away from the simple charm of the game.

Top score 905, I'd say that's beatable.

I enjoyed this game. The simple concept works for me, the fact of being able to use your own audio to play it, makes it interesting, and because of the speed linked to the music the game can be as challenging as you want.
This game could be more attractive if it had better artwork, I like the simple design, but its a bit too simple, some cool backgrounds could make a big difference.

Basically just a (nice) tech demo.

With lower-speed songs the gameplay is really only as much fun as the music. It would benefit from more complexity. Powerups, or maybe sometimes you have to dodge objects rather than catch them. An excuse to slap the spacebar now and again would be nice, maybe in service of Ikaruga-style polarity switching?

At higher speeds the game is unplayable. Whenever the stream switches direction (clockwise to counter-clockwise or vice-versa) your life drains to zero before you even realize what's happening. There are two solutions. One, you just accept that higher songs are more difficult and that you have to train on slower songs, and work your way up. This would be okay if slower songs were fun enough to make practicing on them fun. The other would be to find some balancing mechanic to separate difficulty from tempo - for instance, missing a beat could cost you less life on higher-tempo songs.

Also needs a pause button and a mute button for the main menu.