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Reviews for "Lectrovolt"

Man, let me just start by stating that it has been a long time since I've decided to look at Newgrounds. I got home from work, slept off my fatigue, and then realized I'm sick with whooping cough and immediately became fatigued again. None of my games felt appealing, so I just so happen to check Newgrounds without realizing it's one of my favorite times to review games: Ludum Dare.

Keeping in mind that Ludum Dare was just around the corner, this in itself almost feels as if though it were an entry into the event, or was meant to be one, even if I don't see the theme rolling into this as "unconventional weapon". After reading the description I realize that this is somewhat of a prototype. Something you are working on, but not in the mood to release a fully realized title without community feedback. Which is perfect in my book. The reason I enjoy Ludum Dare is because of the unfinished and unrefined nature of the games that are more or less "built" by the end of the competition, meaning you get to be cruel with your critique, but feel like your cruelty is going more or less to what could be a revisited project rather than simply reviewing a finished one.

So concept-wise, I'd say this is nothing particularly new. The game/prototype ends very expectantly and I feel as though if you wanted a better test run on the community a larger game should have at least been built with a few more added mechanics to let others know where this is going. The lightning based abilities seem more to be theme in essence rather than vital to any sort of game mechanic or role. The platforms you charge up and the buttons you can press sum up to any old regular switch and trap setup. I feel this could easily be improved upon by having some more electrical-current themed puzzles to do things like magnetize objects towards or away from you or to change the voltage or recharge ca (cranking amps) on a battery when considering building a more final product. We need more of a feeling that the electric aspect of the game exists more so than the average platforming, otherwise it just feels like a generic platformer with generic upgrades. Just a thought, but a unique addition of needing a ground and hot wire to keep currents in flow would be awesome. I couldn't explain how to make it a game mechanic as I feel it would be easier if I could just program it myself to provide a visual, but I have no skills regarding that. Using stuff like breakers and fuses, just all the works that are involved in electricity. That being said, the game itself is decent enough. Puzzles aren't particularly hard, but that's probably for the best considering getting stuck too long on a puzzle, especially for a beta, makes the game less atmospheric and more frustrating. Only real bugbear I found was that light platforms aren't instantaneous, meaning if you slide from a button directly into one you would get stuck and have to restart. Stupid me got stuck inside one of those three times in the exact same spot, even when I knew to avoid it. Silly me.

So overall this is a definite 2 and 1/2 stars. But for anyone who reads this you should remember that it's the review that matters the most and not the score. I'm always reluctant to put a score on anything since it feels arbitrary. My thoughts and feelings aren't defined well in numerals.

(Good luck with your project! I hope you consider this review well and I have only good will to send your way. All games can be fun and interesting with some love put into them. Hope you decide this is worth it!)

VFHolloway responds:

First of all, a HUGE thank you, DamonandSky, for such an in depth review. I wasn't too thrilled with the 3 stars, It's bumped me down to the aether of average games where I won't get many views or critiques, but I want to say, thank you for the long in depth review.

I put this (admittedly buggy) first draft on newgrounds for the comments, and you going above and beyond to give me a detailed review is more than I could have hoped for; it's hugely appreciated, and I will definitely work on everything you've said. I want to design a more ambitious, hopefully money-worthy version of this game, but I don't want to build it on flawed technology. If some of the dynamics of the game are faulty, then yeah, a couple of tweaks to the coding is a few days work, but it's reception, functionality and playability are something that can't be fixed by code.

I'd love to shoot ahead and start writing more detailed stuff, but after reading your great ( I mean, GREAT) review, I'd love to stick a second working on newgrounds. More levels, some HUD stuff, still as minimalistic as I can make it without it being too read-and-repeat, if you know what I mean. I'm planning on creating a 'Level 2', of sorts, with some more ambitious level design and a reworking of the underlying plot and possibly a twist, if I can handle it, (and I'm thinking of adding a Castlevania-style mapping platform) so if you would start following me, I would absolutely love as great a critique on the next one as on this!

great game!!

VFHolloway responds:

Thanks :)

Awesome game. No problems other than "When is the squeal?

VFHolloway responds:

LOL not clear on the 'When is the squeal'... is that a soundtrack thing? otherwise, thanks for playing, appreciate the 5 stars :)

It's pretty well done, although it seems less of a "puzzle platformer" and more of a "WHOOPS you stepped on the wrong button you idiot" platformer...

VFHolloway responds:

LOL yeah, thought it would be innovative... but I get it, kind of annoying. I'll think up a respawn danger rather than a back track thing, it's too time-consuming. Thanks for the review!

Love the game, though... one thing i ran into, there is a platform you can get stuck in, after you walk or actually jump on the edge of a trigger button and start falling throough a block that lights up because you walked on the platform causes you to get stuck inside it :/ meaning you have to restart from scratch... Control points would be a nice idea to restart from. They could work as save points too, usefull if you don't have enough time, don't feel like finishing a level in one run.

One minor hint, the Lectrovolt could be just walking onto the charging platform instead of requiring us to jump on them, but perhaps that's the point in later stages which i haven't yet gotten to.

Overall great game, perhaps the music a bit loud compared to sound effects (options button on the menu or something with a slider would do wonders).

VFHolloway responds:

Thanks for the points, Rainbow777 :) I'm glad you enjoyed the game, and thank you, sincerely, for letting me know about the platforms, it's something I need to address! (BTW, I rewrote this sentence three times, I wanted to make it sound not sarcastic... yeah, it's not working. Honestly, I'm grateful! :p)

Actually, walking onto the platform is something is really genius, it's much easier on me! something i've not considered, it's why I put the beta on newgrounds, I needed great critiques like this :) thank you for the help, and I would love you to review my next beta, in a few months :)