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Reviews for "Galaxy Siege 3"

Okay, many people have already told you many issues, but I'll point one no one have yet:

Many guns will target the same enemy at the same time, when a single one would destroy it just fine. Thing is, not only they will target the same enemy, but if it is destroyed, ALL the shots directed at it will vanish in thin air.

This wouldn't be such an issue if there weren't levels when MANY enemies pile up on top of each other. That is - many guns target at the same enemy, but when it's destroyed, the shots vanish when they could very well collide with OTHER enemies on top of the destroyed one, or with another neemy who crosses the line of fire.

On later levels this becomes really annoying really fast. By targetting ONE enemy from the hundreds onscreen at the same time, half of your weaponry becomes USELESS because their shots vanish dealing no damage.

I have played this plenty, dude. One masochistic week straight. I got far, very far. But I can't take this anymore.

You get one star for the graphics and idea. But mechanically this game is a mess.

I was just minding my own business... murdering yet another tentacle space boss... when all off a sudden his giant rotary arm of death swiped my ship to pieces. Then I was simply looking at a scene of a Saturn-like planet with some stars floating by and some very wormish environment in the forefront. The happenings of the game had just disappeared. Was it a bug? A glitch? Or something more... Like a subtle message to me, the gamer, that in life, there is no restart button. No trying again. You simply die and then the universe simply goes on functioning without you. As I just sat here, watching the Saturn-like planet chill light years away from the scene of my virtual death, I felt so empty inside. I didn't know how to feel. So confused. Frustrated. Unsure of what to do next. That's when it hit me. Every piece of my virtual ship was floating about in the virtual universe. I don't know what might happen to it, or if anything will... but... the beauty is... all you have to do, you being the creator of this virtual universe... is write some code. With this said code, you can create a story for this virtual debris and include it into this game. Lets take this a step further. Anyone could sit down at a computer, and write the code to a virtual game that gave its avatars or NPC's thoughts, or feelings. You could theoretically program a virtual character to think, feel, and act like a human. You could literally do anything in this virtual world if you had the time for it. You could literally be god. Now ponder this. What makes our existence any different from the modular, interchangeable ship we control in this game? Nothing.

You did this to my brain today. You, are a wonderful person and I value your existence. In fact, I love you.

It's a good game
Vast Improvement over the past installments so I commend you for your work but there are a few things that I would advise you doing or changing.
0 First is spelling errors, Riffle --> Rifle, ingener/ enginer --> engineer, and etcetera.
1 Additionally there are some balancing issues that could be fixed. First and foremost once weapons change from high rate of fire to low rate of fire high damage the actual DPS according to the math drops immensely. Linked in with that it appears that the max level rifle gun can actually fire off it's full burst by the time it loads making it's actual DPS much lower than it should be. This problem also links over to the Alien weapons as well.
2 My second biggest complaint is the home built guns. These weapons are crap. just outright. since the other weapons damage and HP increases at an increasing rate it is impossible for the weapon to catch up. I would just change the math to be an exponential function or something similar for the damage. The burst thing is fine with the 1.5 second reload but honestly the burst thing is needlessly complicated from both a coding and optimization standpoint so if you make a fourth I would try to avoid that.
3 you can miss picking up engineers and launch pads since the base that pops up at the end because the magnet can't actually get all of it. This means that you can miss out on critically important upgrades to your base.
4 The difference in the power of weapons is crazy at max level the rockets are useless dealing practically no damage compared to the others. Lasers are alright due to their range but still lack damage. but mathematically the lvl 20 rifle turret deals over 3000 damage per second, that's more than the rocket has in raw damage value. So some balancing is in order.
5 my final complaint is that it seems that you can miss out on getting equipment upgraded. I know that the magnet is a better version of the collector but I don't have it. It might be unlocked later but considering I'm no longer getting upgrades I think I've missed out on them

I do have a few pet peeves with no splash with the rocket (at least that I have noticed) lasers not being instantaneous and just bad weapon tracking with them all choosing the same targets that they could each kill with a single shot. But these are either difficult to fix or just a preference that doesn't matter to much. Either way they don't effect gameplay to any great degree so it's really up to you.

Basically every single thing theekevy said is exactly right, I have nothing to add other than to not give it as much credit, three stars is excessive. The longer the game goes the worse it gets, meaning I wasted more time hoping the game would get more interesting instead of just realizing from the beginning how bad it is

This is a nice game. its got all the seriousity i expect from a space shooter with upgrade trading, frightening alien ships and so on - great!