More depth than I gave it credit for.
I did like that the characters are not as one dimensional as some stories have it, but I am finding out a lot of games are having the "Ugly mean brute is won over by kindness and honesty." When ever an option is given like that, it's almost always the best case.
I did like that the story was idiot proof. I knew that the "guest" would be -immune- to one option but I choose it any way.
The items weren't a click fest. I honestly think you put more work into the story element than the game element and in all honesty I' 100% on board with that. The game had a very "Under a Killing Moon." feel to it and I am a sucker for a good detective game.
I still can't shake the thought that the "lady in distress," Is the cult leader but that's for another game :)
The music was right on with me as well, pulled you into each scene nicely.