A masterwork of puzzle design. The mechanics are discoverable and intuitive (even the false floors), and each of the puzzles is completely logical once you work out the solution -- which can take some time. Just because they're logical doesn't mean they're obvious. Unlike so many games, though, I never felt any desire to consult a walkthrough, because I always knew the solution was there to be found from the information given. The gameplay was addictive, the game neither felt too short nor too long, and I'll probably enjoy the music for some time to come.
The only thing that annoyed me was the teasing with the power chip at the end. I'd assumed the reason you had to run from Evri the first time was because you didn't have the power chip and needed it to hurt him, so I tried to get that chip over and over again even after I figured out you could go forward without it.