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Reviews for "Jebus Brawl"

you missed the dr.christoff version of him :)

Crazymonkey154 responds:

As nice as that would've been, I don't have a fully comprehensive sprite sheet of Project Nexus. The one I got was released before episode 1.5 was released :/. I would love to have that as well as a full sound sheet and would be highly grateful if anybody could give those to me.

Hey, it wasn't much - but it's nice to see a new thing from you! :).

Crazymonkey154 responds:

It is :)

well hello there. long time no see, i'm toxicdevil93 but i got a name change and also got un-review banned.

so let's see what you've put together here.

well. first complaint is it's too short. like, literally 5 and a half seconds.

secondly, it's incredibly stiff. it's an interesting enough idea to have each jebus from the series kill each other in succession, but when characters get shot, the effect is more along the lines of a domino falling over than an actual fall. i mean if i shot someone with a desert eagle, i doubt they'd slam into the floor and then stick to it like concrete. add a bit of a bounce so it looks like more than a brick getting tossed a ways.

the next jebus dies in a way completely contradictory to the last. he gets shot by a revolver coming from the left side, but rather than getting knocked on his ass and falling to the right, he just kinda tumbles over on the left side. your first death was stiff and kinda choppy but it had a better idea than this one. this just kinda shows you're not certain how people should fall when they get shot. but put it this way, you're definitely not going to fall in a direction facing the person who is shooting you. the victim should be knocked back.

so then jebus #3 gets punched and it's enough force to send him flying to the floor on his ass, but, he somehow has the awareness to flip to his other side for the landing. he should've landed face down but either jebus #4 throws a hell of a haymaker and it sent #3 in a circular motion downward; or he was able to flip on his side despite being knocked off his balance. either way, it doesn't make much sense.

so then #4 gets lobbed onto the screen similar to a brick being thrown onto a piece of concrete while disregarding the laws of physics. when you jump forward, do you stop dead in your tracks upon landing? or do you jump that far without doing any sort of dive? probably not. this could've made sense if you had him diving towards #3, but instead it was more like a stationary brick being tossed while being able to keep completely upright. it doesn't really make sense and it seems like you were just a little lazy to animate him walking over instead.

i have no idea what the hell happened to #4, it was like, he hovered while stroking his beard and then collapsed. i dunno if he was trying to choke himself or what but it didn't make any sense and it happened too fast to really even understand before jebus #5 popped in. his purpose is pretty much just to stand there and shoot out the lights for no reason other than to show the credits.

i mean it's sure as hell better than madness hunt and all but you seem to have a pretty weak understanding of forces and gravity. i think you should try some of these movements yourself before animating them. that way you know people can't jump ridiculous distances without propelling themselves forward and such.

honestly 5/10 seems awfully generous given the length of this. but obviously you were on a time crunch so i won't be terribly harsh.

learn from the mistakes you made in a totally random day. don't get me wrong, you have improved a ton since then, but your sense of reality is still kinda distorted.

keep trying yo

Crazymonkey154 responds:

Thanks for the input, Toxic. It's good to hear from you again. For the first Jebus, I was going to add a bounce, but couldn't think of a good way to do it when his face hits a wall while falling. Fair point on second Jebus. Third Jebus got hit so hard it sent him in a circular motion. Fourth Jebus probably should've been a diving motion, and he was being choked by (invisible) fifth Jebus. I'll definitely keep your points in mind for the future and will for sure submit something longer in the future. I've definitely learned from my mistakes in "A Totally Random Day".

well you tried and wait did you try but overall did good but needs work

Crazymonkey154 responds:

I did indeed try, but what specifically do you feel needs work?

At least you made something and I appreciate that.
Sorry for keeping my constructive criticism promise.

Crazymonkey154 responds:

I had to get in something no matter what. Sorry if it wasn't enough.