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Reviews for "Strike Force Heroes 3"

I have always enjoyed the SFH games and I really want to enjoy this one. I can tell it made a lot of improvements to the flow of play and difficulty curve.

Unfortunately, it's nearly unplayable after a few matches due to frame rate drop. I don't have a great computer, but I can't imagine why this should happen here given other games I can play fine (multiplayer FPS's, for example). For the record, I'm using Chrome, if that matters.

The game was lackluster compared to the first 2 games.

Cons
1. The game is plagued with glitches which are mostly common on flag capturing missions. This forced me to refresh the game every time I finished those missions.
2. Like the second game it works slower in a normal computer(and not a gaming pc)
3. The special heroes are kinda pointless. They're simply lvl 1 characters with different appearances. This could be fixed by allowing them to be max lvl as soon as you unlock them.
4. Unlike the first 2 games this one lacked the character customization.
5. When it comes to recruiting heroes all you get is a recruit button that will give you a random hero in lvl 1. The problem with this is that by the time you unlock them they will be useless as you will already be playing later stages of the campaign against enemies with higher levels. Not to mention the fact that you don’t get to hire the hero of the class you want.
It would be better if you had a list of recruits with different levels and different costs where you can choose the person you want to hire. For example if one of your characters reaches lvl 10 you can hire lvl 10 heroes in your recruitment list. In that way I could hire useful heroes with the best kill streaks and traits as well more sexy Ninjas. LOL.

6. The character designs were kind of lackluster compared to the first 2 games. Plus you're not fighting GlobeX, you're just fighting a bunch of random soldiers from challenge modes.

Pros
1. The weapon types seemed to be well balanced compared to the 2nd game where the sniper rifles were op. Now the machine guns and the rocket launchers are worth using.
2. Great new classes of heroes. I really enjoyed playing the Ninja. LOL.
3. I loved the new mechanic you've added which allowed me to play as my teammates instead of just relying on one character and waiting for 3 seconds every time I died.

-The game was overall OK ish. It would have been awesome if it weren’t for the cons.

the game is actually really fun, despite some reviews justifiably claiming it's a downgrade from SFH1/2, but a lot of the game has pretty good features such as: weapon upgrades, hero gadgets, gamebreaking attachments and guns, pretty good performance; even better on BlueMaxima Flashpoint, really good gameplay, and the graphics are smoother despite the artstyle being whack.
the good features mentioned above may be pretty good, but the bad features are pretty goddamn bad, such as the energy system (exploitable), extreme (complete) lack of story, and the recruitment system being unnecessary. but my point is, it's not as bad as everyone thinks it is.

good game just less responsive

First of all,sfh,sfh2 and the whole raze trilogy was more fun than this game.
Still enjoyable,but has way more flaws than any of those.
I like how you can make your own team,somehow you can only customise with a handful of forced colors,while raze 3 had the full spectrum on manual and skins you could buy,mind you,this game is newer than that.I don't know where to even start:

Pros:
-insane,broken weapon/mod combinations
-more weapons,broken ones
-more classes
-gambling stayed

Cons:
-can’t get funny ‘’junk’’ weapons anymore from ‘’poop’’ tier
-some upgrades you unlock every 5 levels just don’t work (e.i. ‘’silent’’)
-heroes somehow get tired,even after custom matches
-locked behind levels,have to grind way more than in SFH2
-mobile game graphics instead of the gritty,dark flash look
-AI is worse than previous games,when there’s a hole in the middle of the map they just beeline it and kill themselves on repeat regardless of AI difficulty (tested)
Originally I wanted to say it only affects capture the flag,but upon more testing it affects every mode,mostly only the team spawning on the right side of the screen,while left side gets stuck on walls for a while instead of jumping.
-no more story missions,just a long line of challenges that honestly look like it’s made for mobile
-no more cheesy lines for activating killstreaks
-if you lose a match,you gain nothing besides wasted time
-heroes can only level up once per match
-HEAVILY reused,’’recolored’’ maps from at least SHF2 and Raze 3
-can't stack same buffs for fun
-IF YOU SEE A MEDIC WITH ''Loving Spirit'' trait REMOVE IT immediately because it will KEEP YOU IN RESPAWN LIMBO!
-FIESTA MODE DOESN'T WORK
(I’ll update if i remember more)

From Raze to SFH,in my opinion the games were about easy to achieve power fantasy,
Cheesy,fun and addicting gameplay.
But this instalment,SFH3,locks it behind a bit of grinding,luck and levels.
Now I get the reason why I played SFH2 and Raze 3 while flash was still active instead of this.
I understand and respect the experimentation,but they took so much out.