Oh no wonder I liked it. Scriptwilder does awesome stuff.
Oh no wonder I liked it. Scriptwilder does awesome stuff.
This was a lot of fun! It's cool that you try out different genres and it's even cooler you are able to deliver them in great quality. Keep up the good work!
It's a good game overall—the gameplay is quite original, but seems unfinished. In the beginning of the game the credibility mechanic is punishing (when I lost 10 points for not kowing how to open a message), but you later get used to it. My biggest complaint is the time limit, which though understandable in a strategy game, seems awfully short. I was expecting there to be a next "level" to explore... considering the finds were overall rather boring. "fencing element, tombstone piece". I can find those in my backyard. It would be cool if you got to a certain credibility they would hire you for a next level. And you could excavate like catacombs and ancient temples instead of crypts and church foundations. It would just make the game a lot more exciting. Trilobytes, arrowheads. Simply having interesting, diverse finds would make the excavation process a hell of a lot more fun.
Could you please find it in your infinite generosity and skill to create more games like this based on other historical cultures? I really, really, really, really, really enjoyed this one.
Very good...simulator?(i think its simulator ) Worth of my time.