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Reviews for "Don't Do Anything Stupid."

REALLY MEH! Sorry, but this was WAY too short... You didn't really do anything wrong but you didn't do anything amazing and I get this is a joke but the least you could've done is made different endings... Sorry... Don't wanna come off as harsh but this is REALLY bland...

At least I chose 2.5 stars not 1 or something like that...

solongshrimp responds:

Construct 2 limits the event sheets for free users :(
I wanted like 5 endings but given my tools I wanted to keep it simple. It's not supposed to be amazing but I'm sorry if it bored you.

*Snicker*

Cute little prank. I like the look of the game, actually. Very surreal, creepy and silly at the same time, and the music and sound effects fit the events. Like the user below, I could probably come up with all sorts of psychological ramifications, but sometimes a joke is just that!

If you can get some better tools, I think you could expand this into a really effective horror/sci-fi/fantasy experience.

weird and a brain twister but a good game none the less. great job.

for some reason i get this glitch where i can hear movement, like if i jump, but visually its stuck on the first image you get after you click play.

i liked where this was going. Two big problems i had each as big as the other.

#1 to short, that drops ratings fast.
#2 the goal of the game being "dont do something stupid" is not the goal of the game. The goal is to do something stupid, like set off a nuke, which has an even stupider result. (not that i didn't like the result, it was just technically "stupid")

I think the direction that would benefit this game is to challenge the character to actually not do anything stupid. for example, you come to a street and cross it, BAM you get hit by a car for not looking both ways. I liked you art, but i felt the art and creative reactions from the actions the character took, just really didnt tie into the concept of the game.

solongshrimp responds:

It's called Don't Do Anything Stupid because human nature is to immediately do what we're told not to, that's the joke.