A somewhat addicting idle game with fairly typical exponential progression.
You click quests to start them, and they are finished in a number of 'days' with one day = one real world second. 'Harder' quests earn more loot in the form of honor and gold and take longer to complete. Though you can upgrade quests for an increasingly large gold and honor fee to increase their payout and completion speed, it doesn't usually pay to upgrade lower level quests more than enough to be able to afford purchasing the next quest up.
The hero can be upgraded via weapons and armor (which increase honor rewards and change the appearance of the hero) and class upgrades that increase quest completion speed. Houses can also be purchased to hold party members that can complete quests for you. You can also buy pets which allegedly increase quest completion speed, but I'm pretty sure they're bugged and nonfunctional.
Completing quests of different guilds in order to increase your rank in them (along with your loot for guild related quests) is simple enough, but the heroic order guild can only be ranked up via hero spirits, which are only acquired at a rate of one per ten levels upon selecting to reset you journey. You will need a LOT of these to advance in the guild; I have 69 hero spirits, but only 27.54% rank in the guild. While hero spirits also increase quest completion speed by 3% each, this difference will take some time to be noticed, as quests are overshadowed by investments later in the game.
Investments let you put down money on a project and after a certain period of time you will earn your money back and more, or lose a portion of the investment, with odds depending on the stated risk level of the investment. Once you have the second to last quest, investments will be by far the fastest way of earning money, though renting out large amounts of empty housing can be a decent supplement for a little while.
This idle game is fairly good overall, and these is occasionally some funny monologue ("why do I feel as if I'm dancing all the time?"), but the obsolescence of quests later on almost compels frequent resets unless you are willing to invest frequently and carefully. Perhaps if the pets were functional, quest speeds would remain competitive with investments later on, but by the time you get the last two quests, they are already virtually obsolete compared to investing and renting.
If a dev is reading this, please fix the pets. One last note is that while speed multiplier may never visually go below 0.01, you can still increase global quest speed via class upgrading (though I don't know if hero spirits continue boost speed).