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Reviews for "Decepticide"

I really like the theme and ambiance but wanted to reiterate what some other reviews have noted. The first place you can possibly die is on the first plant, so if you die there it would be great to start in the room before the plant vs going back to the title screen and watching the tutorial text again. Every elevator could be a checkpoint from then on.

Also to help new players who might not have picked up everything in the tutorial, when you first grab ammo, it could prompt you to "Press A to Reload" - my first time through I didn't think to load my gun and was killed while trying to shoot the plant. When you do reach the first plant, it could also prompt you to "Hold X to AIM, Press C to Shoot", so in the moment people can be reminded. This would make a big difference in getting people into the game and ongoing checkpoints would make progress less frustrating.

Joben7 responds:

Thanks, great tips! I've put in a checkpoint system already and I'll add the improved prompts a bit later, I appreciate the help.

The game mechanics are pretty smooth, but the number of buttons is kind of overwhelming. (Luckily there weren't too many situations in the beginning of the game that would require muscle memory)
The only other problem I'd say would be the sound--It can get somewhat abrasive. That being said, a phenomenal first game! Definitely blew mine out of the water in terms of ludology :D

Joben7 responds:

Thanks, I know about the sound but I'm no audio guy hahah. I tried my best and I'm glad you like it!

I like the control scheme, but I'd rather have the ability to skip the little tutorial before restarting, and a checkpoint feature would cut down on a lot of frustration.

Joben7 responds:

Just added a checkpoint system so I hope you like it better, thanks for the review!

Not bad`!

Joben7 responds:

Thank you!

It's playable and somehow fun.

Joben7 responds:

Thanks for the review :)