I was a little scared by the dark scenes coupled with the sound effect. Although I had bought a lantern, I couldn't move it around the screen making search for hidden objects impossible.
Once you helped a ghost with her missing bracelet, she'd give you a journal. Its content was long and incoherent. But, one had to finish it in order to solve an embedded puzzle. :|
Game play is similar to many of the author's previous asylum escape games. I didn't like that we had to collect orbits to move forward. There were several points when I got stuck. First, I didn't know what to do with a piano and its note. The year range written on the note was too small that I didn't click on it. Second, I couldn't find a spot to use a screwdriver. Third, I couldn't find a yellow and a purple key. Fourth, I didn't expect a compass puzzle on the map. Thanks to the walk through, I wouldn't have completed the game without it.