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Reviews for "No One Was Here"

The comparisons with Limbo and Braid in the tags might be pushing it a bit too far, but it is a very good game, that I wish was extended to have new worlds with new variations on time. Very nice (and sometimes frustrating, but it was only my fault) moment.

jeremyaburns responds:

Yeah I'll change the tags. I was thinking this game would be fun for people searching for a similar mechanic or atmosphere to those games.

We're currently working on a full game based on this concept. This version came out of a week-long game jam, but it can definitely be taken further. I'll add some links in the author comments on where to find info on development of the full game.

This is a really cool idea, and it's executed fairly well. The controls and the music are spot-on. The difficulty and level design are fantastic. My only real complaint is that the art design is a bit basic, but even then, it's pretty solid. Great stuff all around.

Nice short game, I didn't pick up on the fan reversal mechanic till the last level. You mentioned that you tried to illustrate it earlier on, I guess i just didn't notice it.

Cool concept, with such videogamy themes (time travel / dragons :3) The gameplay is original eventhough it feels a lot like Company of Myself. Cool game overall.

Short but very sweet! The music had majestic buildups on the approach and distorted spindowns on the escape, so that's awesome. The story was minimal (hourglasses = medicine?), but that didn't keep me from enjoying the puzzles.

I've played a few time-travel-twin games, but the notion of *reversing* time threw me for a couple of loops, and same for the range limit. Not only did I have to pace my steps, I had to assemble my plan back-to-front, which rebooted my brain. The first three caves were more tutorial than challenge -- fun but quick. But I didn't beat either of the last two in any hurry. The terrain was a lot harder to jump with a measured pace, and inverse of a helpful fan = a meat grinder... should've seen that coming, but didn't. Well played.

Mind-bending concept, if a bit short, and those dragon breaths sound like the ignition of a rocket engine. Very cool!