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Reviews for "Sideomorph"

Sideomorph is a very well-designed puzzler that uses smart cube physics to create some truly memorable challenges for the player. While it is a tad laggy when jumping is involved, the game is still very fun nonetheless.

8.7/10
"Excellent"

Wackiedk responds:

Thank you. :D

Pretty glitchy. The restart button wouldn't work on the first tutorial level.

The game assumes you know a lot of stuff that you don't. No tutorial explained the mechanic where you can fall through the floor if you jump through the ceiling first, so I felt kind of cheated when I had to use the walkthrough and it showed me an ability I didn't know I had.

Also, the first boss. The game freezes you when the boss shows up and then doesn't tell you that you can move again. So I sort of figured it was just a death cinematic and that I wasn't supposed to get close to the amulet fragment. And once you figure out that you're supposed to start running, you have no idea that you're supposed to jump on the worm's back. When I got to the first alcove, I pushed it sideways and then hid in it while the worm passed upwards. I was now stuck of course. But as the worm looped around, I found that I could hitch a ride on him by sort of glitching into him. I stood on his tail segment as he carried me up to the top of the screen, but I couldn't get further than that.

Games that use the mouse like this should have one-handed keyboard controls.

But what really kills this game is the lack of an undo option. You get stuck way too often when you're close to beating a level. You should be able to restore back to where you were when you entered a side of the cube, or undo the last rotation.

I love the idea and I love the puzzles. But this could've been executed better.

Wackiedk responds:

Hey, thanks for your feedback - you got some pretty good observations that definitely could improve the game. I also like the idea of an undo button, but I never got around to make that - instead I tried to make the levels more forgiving so you wouldn't be stuck that often.

I like your style, please made a feature which tracks player back to few seconds before instead of restart the whole stage.

Wackiedk responds:

Yea, that would be great. :)

Look like there is inspiration from a certain Bandicoot game ...

Wackiedk responds:

Heh, you're right - big fan of the diamond path in the first game. :)

This really is a fun little game. Makes you think a little.

Wackiedk responds:

Thanks. :D